VVVVVV Source Code

2025-05-0623:2244693github.com

The source code to VVVVVV! http://thelettervsixtim.es/ - TerryCavanagh/VVVVVV

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  • By gallerdude 2025-05-074:475 reply

    When I was near the end of high school, my family visited London, and I was thinking about being a game dev. So I sent Terry Cavanagh an email, and to my surprise he completely agreed to get lunch.

    He was extremely kind, gave me a lot of interesting life advice. I remember him saying that he got most of his ideas just from playing around with mechanics and experimenting a lot, he was never really one to get grand visions.

    Anyways, great fellow, glad he opened source V (as he called it).

    • By Daub 2025-05-078:082 reply

      > I remember him saying that he got most of his ideas just from playing around with mechanics and experimenting a lot

      This is important. Too many people assume that novel ideas come from abstract concepts. Yes they can, but they can equaly arise from playing with the medium.

      • By phatfish 2025-05-0719:272 reply

        Playing retro games seems like a good way to get ideas. The VVVVVV gravity mechanic is pretty much Gravity Man from Megaman 5 (I guess Megaman is not the first time it was used either).

        Mining retro game mechanics was probably easier at the time VVVVVV was developed as the explosion of indy games has probably reused the best forgotten ones of the 80s/90s. It's getting close the time mechanics from 00s games can be reused though...

        • By impendia 2025-05-0720:361 reply

          I don't see why you can't reuse whatever mechanics you like.

          Return of the Obra Dinn was a 2018 mystery puzzle game, where you have to figure out how everyone died in an ill-fated voyage at sea. Amazing game.

          I searched Reddit for "games like Obra Dinn", and this led me to Case of the Golden Idol, a 2022 game with similar mechanics. The developers were quite open about being inspired and influenced by Obra Dinn -- and they ended up creating something in the same genre, but very much their own creation, with their own flavor. And also very enjoyable.

          Originality is nice, but I'm not at all convinced it's a prerequisite for quality.

          • By setr 2025-05-083:08

            To further justify your position; Originality is just the unique composition of various unoriginal things. If you chase quality, originality will appear as a byproduct as you deal with the intricacies from your specific combination of features.

            That is, everything interesting appears from the relationships between subjects, not the subjects themselves (the edges, not the nodes, of the graph). You could change any one major component of the game, explore it sufficiently, and you will inevitably have something sufficiently original despite 90% of the original core being duplicated — the nature of exploring the relationships thoroughly — chasing quality — will inevitably lead to a cascading series of changes until you reach the new stable point

        • By fennecbutt 2025-05-1019:30

          That's what I've found recently.

          When I turned 30, I was like what the heck, I'll get a game boy color and play some games I played as a kid. That's since spiralled into gbc, gba (all models), psp, ds/3ds, ps1, ps2, xbox, 360 etc. Along with a now fairly sized collection of the requisite games.

          I've been picking up all the games I missed on those platforms, because most people seem to have only played 2-6 games per platform when they were kids, same as me. I'm getting recommendations from friends of games I'd just never gotten into and coming out loving them and having many new perspectives on which game mechanics work and which don't. Especially given barely any modern games are coming out that are compelling enough for me; I barely ever gamed anymore before getting all this old stuff - new games just seem like the same old copy+paste for the most part.

          Atm I'm playing through coded arms on psp, pikmin 2 on gc and timesplitters fp on xbox.

          The gaming world has lost so much magic and fun stuff imo. From weird hardware like the motion sensor in kirby tilt n tumble, light sensor in boktai to game mechanics like the furious lassoing in pokemon ranger, or the unique gameplay of Archer Maclean's Mercury.

          I haven't done a game jam in years but I'm so ready to smash it if I end up doing another one!

      • By nonethewiser 2025-05-0712:09

        Kinda easy to imagine the opposite as well... having some idea and then implementing it and feeling unsatisfied. Especially a game. It may check all the boxes thematically and have the required features but just not feel fun.

        Not to say starting with a firm idea is bad... more like it may be hard to avoid playing around and improvising with the medium in any case.

    • By indrora 2025-05-0717:34

      I've learned two phrases hold true:

      * You can't get a no if you don't ask * "Never meet your heroes" is a sham and you need to meet a few shitbags before you can really appreciate the realest of people.

    • By unwind 2025-05-076:431 reply

      Wow, that is cool! Did it help/affect your later choices with your career, did you end up a game developer, or at least try it or so? Always fun with closure! :)

      • By gallerdude 2025-05-0719:22

        I made a very mediocre platformer in my senior year of high school, published on itch.io. I ended up becoming a software developer, which I enjoy 80% as much, but without any burnout or worrying about the superstar economics of being a game dev. Once the singularity hits, maybe I'll make more games.

        https://gallerdude.itch.io/the-journey-east-full

    • By gaws 2025-05-0917:42

      > gave me a lot of interesting life advice.

      What did he say, exactly?

  • By peterldowns 2025-05-071:389 reply

    Incredibly fun game, I'm not a huge gamer but I remember buying the Humble Bundle just to get this. One of the few games that I've spent the time to finish. Awesome work, Terry, and thank you for the great times!

    btw also fuck you for veni vidi vici, jeez that took me a while!

    https://www.youtube.com/watch?v=4CtiY5D6HCs

    • By Gazoche 2025-05-0710:08

      I remember buying the bundle and thinking "I'll just play that lightweight 2D platformer while waiting for the bigger, more interesting games in the bundle to download"...and then spending the entire evening on it.

    • By devnullbrain 2025-05-0711:531 reply

      This video fails to capture the experience of making it past each screen but landing on the left

      • By thih9 2025-05-0713:28

        It happened to me; but I've been through so many failures at that point that I didn't care if it took me one minute or one hour more.

        And I remember actually enjoying the process! I was playing on my phone though and took many breaks - I liked this game a lot in this setting.

    • By gsliepen 2025-05-075:46

      He apologized, didn't he? There was a screen named "I'm sorry" :P

    • By h2zizzle 2025-05-0710:57

      I finally got it after a good few hundred tries, iirc. Prep for having the patience to finish Final Fantasy XV's Pitioss dungeon.

      My boyfriend at the time (who'd bought VVVVVV for me), on the other hand, was attempting a no-death-all-trinket run. I could never understand just how damn good he was at gaming.

      Oh, and PPPPPP (the soundtrack) remains a staple. Especially the associated osu! Stream tracks.

    • By theandrewbailey 2025-05-0711:00

      I bought the first Humble Bundles. VVVVVV has been sitting around in my Steam library ever since. Guess I'll get around to playing it now.

    • By pezezin 2025-05-0712:43

      I managed to get all the trinkets, and oh man was that one painful!

      But great game all around, I should play it again...

    • By beej71 2025-05-0713:49

      Everyone who has played this game knows what's behind that video link before they look at it. :)

    • By alterom 2025-05-0710:03

      I'm ashamed to say that, as much as I appreciate the wonderful game, I gave up :)

    • By levodelellis 2025-05-073:26

      That took me a long time too. It was rewarding tho

  • By dang 2025-05-071:52

    Related. Others?

    Is opening up your source code worth it? Terry Cavanagh thinks it was for VVVVVV - https://news.ycombinator.com/item?id=25727963 - Jan 2021 (16 comments)

    Many games are held together by duct tape - https://news.ycombinator.com/item?id=22043156 - Jan 2020 (154 comments)

    VVVVVV Source Code Released - https://news.ycombinator.com/item?id=22011465 - Jan 2020 (1 comment)

    VVVVVV’s source code is now public, 10 year anniversary jam happening now - https://news.ycombinator.com/item?id=22011358 - Jan 2020 (223 comments)

    VVVVVV 60% Off On The Mac App Store This Weekend - https://news.ycombinator.com/item?id=2347676 - March 2011 (1 comment)

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