Marble Blast

2025-06-240:0115135marbleblast.vaniverse.io

A web port of Marble Blast Gold and Marble Blast Platinum: In this 3D platformer classic, race your marble to the finish as fast as possible in more than 4100 diverse levels taken from Marble Blast…

Overview

Roll your marble through a rich cartoon landscape of movingplatforms and dangerous hazards. Along the way findpower ups to increase your speed, jumping ability or flightpower, and use them to collect the hidden gems and race to

the finish for the fastest time.

Basic Controls

The marble can be moved forward, back, left and right by pressing , , and , respectively. Pressing causes the marble to jump, and pressing uses whatever powerup you currently have available. All movement is relative to view direction.

Camera Controls

The camera direction can be changed by moving the mouse or by pressing , , or .  In order to look up and down freely with the mouse, hold down . You can turn free look on always from the Mouse pane of the Control Options screen.

Goals

Start Pad - this is where you start the level.

End Pad - roll your marble here to end the level.

Gems - if a level has gems, you must pick them all
up before you can exit.

Bonus Items (1/2)

Super Speed PowerUp - gives you a burst of speed.

Super Jump PowerUp - gives you a big jump up.

Shock Absorber PowerUp - absorbs bounce impacts.

Super Bounce PowerUp - makes you bounce higher.

Bonus Items (2/2)

Gyrocopter PowerUp - slows your fall in the air.

Time Travel - takes some time off the clock.

Gravity Modifier - Changes the direction of "down"
- the new down is in the direction of the arrow.

Hazards (1/2)

Duct Fan - be careful this doesn't blow you away!

Tornado - it'll pull you in and spit you out.

Trap Door - keep moving when you're rolling over
one of these.

Hazards (2/2)

Bumper - this'll bounce you if you touch it.

Land Mine - Warning!  Explodes on contact!

Oil Slick - you won't have much traction on these
surfaces.

About GarageGames

GarageGames is a unique Internet publishing label forindependent games and gamemakers.  Our mission is toprovide the independent developer with tools, knowledge,co-conspirators - whatever is needed to unleash the creativespirit and get great innovative independent games to

market.

About the Torque

The Torque Game Engine (TGE) is a full featured AAAtitle engine with the latest in scripting, geometry, particleeffects, animation and texturing, as well as award winningmulti-player networking code.  For $100 per programmer,

you get the source to the engine!

The Marble Blast Team

Alex Swanson

Mark Frohnmayer

Special Thanks

We'd like to thank Nullsoft, for the SuperPiMP InstallSystem, and Markus F.X.J. Oberhumer, Laszlo Molnar andthe rest of the UPX team for the UPX executable packer.Thanks also to Kurtis Seebaldt for his work on integratingOgg/Vorbis streaming into the Torque engine, and to the

Ogg/Vorbis team.

Web Port

This web port of Marble Blast Gold was done by Vanilagy - all the code is free to access on GitHub. Full rights go to GarageGames and other creators of this game. Special thanks to the maintainers of three.js and OimoPhysics for making this project possible!

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Comments

  • By darthcircuit 2025-06-243:102 reply

    If you want a more dedicated game that can be downloaded, check out

    https://marbleblastultra.com/

    I believe this is a reverse engineered port based on the Xbox 360 version.

    I play it on my steamdeck once in a while. I like having native controller support now that I’m getting older.

    • By bengarney 2025-06-243:472 reply

      I was a developer on that version!

      We got the team back together and did a spiritual successor, Marble It Up!. If you are still enjoying the original I’d recommend checking it out (on consoles and Steam).

      • By mcyukon 2025-06-244:28

        Haha, thank you!

        I have many fond memories playing Marble Blast on a G5 iMac as a teen, I think it came to our Internet-less house bundled with the iMac along with Glider Pro which I think came via CD.

        I managed to get Marble Blast ultra running on my Steam deck, but the controls weren't amazing. Marble It Up runs like a top, and scratches that itch I have for the original.

      • By vmladenov 2025-06-244:25

        My friend had Ultra on his Xbox 360 some 15 years ago and I instantly fell in love. Thank you for making another entry

    • By n8cpdx 2025-06-2519:24

      This is fantastic. I fell in love with Marble Blast Ultra on Xbox 360 and sunk many hours into it.

      Fun fact: if you still have a physical Xbox 360 and previously purchased the game, you can still download it and play it.

      Of course I might not have gone through the trouble if I knew about these ports, but at least I got a new hobby out of it.

  • By LanceH 2025-06-2414:461 reply

    Cool. I have have a least one of my custom maps on there.

    It was my son's favorite game when he was 3-5, so I started making maps that couldn't be failed, working my way up to some tricky things.

    At one point I made a birthday cake map and my wife decorated a cake to look like it. Ring pops for the gems, and an upside down reese's peanut butter cups decorated with icing for the start/finish pads. Of note, putting icing on a reese's does taste good, it is a step too far for human consumption.

    • By vanilagy 2025-06-2421:381 reply

      Yo, that's awesome and incredibly sweet. There's actually a centralized repository nowadays with all custom levels for the game, here: https://marbleland.vaniverse.io/

      Pretty sure you can find your levels on here.

      • By LanceH 2025-06-251:00

        I still have the levels, though I shudder at the thought of opening quark to edit them :)

        Incidentally the cake only existed for about 2 minutes while we got a photo of it, then it was cut up and devoured by ravenous 4 year olds.

        It was a fun little community making maps for the game.

  • By archerx 2025-06-244:231 reply

    I made a rolling ball game a while back. https://sphoxie.com if anyone wants to check it out.

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