Valve's job rejection letter to a high school teen is a class act

2026-02-1011:193210www.polygon.com

A true class act

The job market can be a brutal place. You might apply to hundreds of jobs and never hear a peep from anyone. A workplace might pull an applicant through a convoluted process involving multiple interviews only to ghost them without explanation. So when Liem Nguyen sent his resume to Valve back in 2015, he wasn't holding his breath.

At the time, Nguyen had just graduated from high school. He had a tough living situation back home and was racking his brain for ways to make money. He knew he wanted to make games and didn't see the harm in trying to get his name out there. He tried every recruiter he could find, but nothing was panning out. Valve, meanwhile, is behind the most popular PC storefront and some of the most popular games in the world. Nguyen wasn't expecting to hear anything back.

He did, though. Valve sent a rejection letter — no shocker there. What Nguyen didn't anticipate, though, was an actual human being at Valve taking the time to write a response. Nguyen recently shared a picture of the email he received on social media; in it, a worker at the Seattle-based company explained the reasoning behind the rejection. More than that, the person at Valve offered some words of advice for Nguyen. Here's the email, which Polygon verified as real and linked to an employee who worked at Valve in 2015. The screenshot Nguyen shared initially blanked names for privacy.

A letter from PC storefront company Valve, addressed to a high schooler who sought a job. Image: Liem Nguyen

For Valve fans, much of what the letter contains probably won't be a shocker. Valve makes more money than companies like Google and Amazon, raking in nearly $50M per employee. A company like that is not going to hire newbies or have many entry-level positions. Beyond its services and games, though, Valve is known to be an offbeat workplace. There's the apparent flat hierarchy, where employees technically don't have managers or assigned projects. Much like other tech companies, Valve also isn't prescriptive about background — Portal, for example, began as a student project. Two of Valve's most successful games began as gaming mods. With a track record like that, the company is destined to hear from teens with some gumption.

Though Valve declined the application, the response has gone viral on social media due to its encouraging tone. In it, Valve acknowledges that it looks for seasoned talent. But talent, in Valve's eyes, is not reflected by a degree or title.

"Instead, we believe dedication, experience, and customer focus are what make good hires ... Those things are intangible, aren't taught in schools, and are what differentiate typical candidates from special ones," a worker at Valve wrote.

"Basically, our advice is for you to follow your passion and spend the time perfecting your craft," the rejection continued. "The most important thing is for you to just begin creating games, whether on paper or on the computer. What is crucial is the 'doing' and 'creating.'"

Fast-forward ten years, and Nguyen has taken those words to heart. He's at an indie studio he funded and is currently working on a new game with biological themes. He looks back on this rejection email with both pride and some embarrassment. He couldn't really appreciate the significance of the response a decade ago. To Nguyen, it was just another rejection among many.

Now, though, he credits Valve with his decision to keep making games.


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Comments

  • By Noumenon72 2026-02-1015:402 reply

    My current project got rid of everyone with less than ten years of experience and I thought that was weird because there are usually tasks that you can give juniors. Is Valve unusual in not having any positions for people under seven years of experience?

    • By Ethee 2026-02-1019:30

      Based upon everything we know from Valve's corporate structure, they're basically their own self-contained YCombinator. They have a ton of internal 'startup' groups that are constantly trying new and boundary pushing ideas. Looking at it through this lens, it's not really a good company fit for any junior. Having juniors detracts from your seniors work, but the point is that you're supposed to get value from that when they eventually become mid-level or senior engineers themselves. But if you're constantly working in new complex environments it's hard to bring a junior up to speed and teach them the requisite skills to thrive, especially if that project they just spent 3 months getting up to speed on gets canned because the idea didn't actually pan out.

    • By wildzzz 2026-02-1016:20

      I'm guessing that with the flat structure of the company, there are more engineers that have a deeper responsibility with regards to ownership of a product. The guy responsible for maintaining a game does everything from project management to low level patches. Kind of a fun way to run things but you do end up needing to wear many hats which can be a bad thing if you would prefer sticking to one area.

  • By rustyhancock 2026-02-1015:124 reply

    Making $50M per employee is an insane stat for any company and I'd have never guessed it of valve.

    With that kind of income why bother with making any games even half life 3?

    • By super256 2026-02-1015:35

      Positive Publicity. Valve does many things that are received poorly (e.g. cancelling counterstrike fan projects, intransparent lootbox gambling, etc.), but they are doing enough good things that such things are quickly forgotten.

    • By Wowfunhappy 2026-02-1017:46

      They mostly don’t bother making games.

    • By dmonitor 2026-02-1016:49

      an alternative perspective: with that much capital wouldn't they make games?

    • By shreyansdoshi 2026-02-1015:37

      Because they love to.

  • By low_tech_love 2026-02-1022:07

    2015 might as well be a century ago… I doubt this would happen today.

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