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2muchclout

9

Karma

2022-07-12

Created

Recent Activity

  • This looks awesome! From the isometric perspective, how did you do the walls or vertical stuff in general? I have done a few game like that and always find it to be a struggle in 2D.

  • I’m sure it would speed you up tremendously, would the output be the same though? Someone with no commercial ambitions doesn’t really need to worry about that, but if you do it is definitely worth measuring the trade offs. I’m not including coding in that statement, I think that for programming everyone should use it as long as you are still learning how to use the engine.

  • I agree, as someone who has the goal for commercial purposes it seems like AI generated assets are a no go. As for people who make games for pleasure, unless you have a personal issue with AI I don’t see the issue. As for the coding part, I can’t imagine any game dev is not using any form of it to code.

  • I also have a personal stigma against AI art (for commercial purposes) because I don’t see the cost vs the value doesn’t add up to me. I am trying to see if my own bias was negatively effecting my progress or if staying hand drawn was what the average age dev was doing. As for programming, I find it does help aid when I know what I want but can’t quite find the syntax, it’s the balance between that and still learning that I struggle with.

  • Yes true, I have not even tried out the AI imaging tools for game dev specifically, I can imagine there are issues though. As for programming, I use it as a tool to assist, I haven’t gone full bore vibe coding for multiple reasons, one being that I want to learn the engine well and I feel like that is much harder vibe coding.

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