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91edec

387

Karma

2014-03-20

Created

Recent Activity

  • Submitted: "Blender 4.4"

    7 points0 commentswww.blender.org

    Home of the Blender project - Free and Open 3D Creation Software

  • The Steamdeck does this thats why it doesn't suffer from stutters.

    For normal PC's, realistically Valve/Steam are the only people who could solve or implement this for PC games as they have the tech and platform to distribute it all. Even with all that its a crazy task to try and solve due to all of the variations and new patches for games that require the shaders to be recompiled again.

  • When you squash merge on github the new commit references the old PR. If you don't delete branches on merge you would keep the commit history on that branch, but then you have to battle with branchs persisting forever.

  • The new tick system will mean physics will be the same for everyone in matchmaking and pro. Previously 64 and 128 tick had different physics for grenades. Now thats completely eliminated.

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