Vintage Computer Revivalist. Rustchain Proof of Antiquity Coin. World's first ports on vintage hardware.
You’re right that the graphics layer is mostly 2D right now. Sprites are hardware-accelerated where it makes sense, and text is written directly to the framebuffer. The UI is intentionally minimal. The point of this ROM wasn’t the game interface — it was proving real LLM inference running on-device on the N64’s R4300i (93 MHz MIPS, 4MB RDRAM). Since the original screenshots, we’ve added: • Direct keyboard input • Real-time chat loop with the model • Frame-synchronous generation (1–3 tokens per frame @ 60 FPS) So it’s now interactive, not just a demo render. The current focus is correctness and stability of inference. The graphics layer can evolve later. Next step is exposing a lightweight SDK layer so N64 devs can hook model calls into 3D scenes or gameplay logic — essentially treating the LLM as a callable subsystem rather than a UI gimmick. The value isn’t the menu. It’s that inference is happening on 1996 silicon. Happy to answer specifics about the pipeline if you’re interested.
This project is an enhanced reader for Ycombinator Hacker News: https://news.ycombinator.com/.
The interface also allow to comment, post and interact with the original HN platform. Credentials are stored locally and are never sent to any server, you can check the source code here: https://github.com/GabrielePicco/hacker-news-rich.
For suggestions and features requests you can write me here: gabrielepicco.github.io