> first time I've seen such expressiveness in TTS for laughs, coughs, yelling about a fire, etc!
The old Bark TTS is noisy and often unreliable, but pretty great at coughs, throat clears, and yelling. Even dialogs... sometimes. Same Dia prompt in Bark: https://vocaroo.com/12HsMlm1NGdv
Dia sounds much more clear and reliable, wild what 2 people can do in 3 months.
So this a new method that simulates a CRT and genuinely reduces motion blur on any type of higher framerate displays, starting a 120hz. But it doesn't dim the image like black frame insertion which is the only current method that comes close to the clarity of a CRT. But it also simulates other aspects of CRT displays, right?
Can you use this method just to reduce blur without reducing brightness, on any game? They mention reducing blur for many things other than retro games in "Possible Use Cases of Refresh Cycle Shaders" but does reducing blur in a flight simulator also make it visually look like a CRT with phosphors?
>I love the way “take a break” is presented as an available option. I guarantee that for many caregivers it’s absolutely not.
I had the same first reaction - why didn't I think of just taking a break or hiring help? It was right in front of me!
But the article does lead with reminding people to simply ask friends or family for help and that is both easy to forget about and hard to do it even when you remember.
It's almost certainly Google SoundStorm, a traditional TTS trained on dialogs from last year: https://x.com/jonathanfly/status/1675987073893904386