It has a battle mode nowadays (and has for several versions now). Somewhat more recently, they added support for network multiplayer in version 1.0. I recommend you take another look and see how much it's improved if you're still interested.
Also, the engine has gotten a lot fancier, and there are new tracks that take advantage of the engine capabilities pretty well.
That's not the same thing. It's way easier to write an X11 window manager than to write a Wayland compositor, even with something like wlroots, because the window manager can speak the same protocol that clients speak, and it runs as a separate process.
As a concrete example, Emacs' EXWM package works by implementing an X11 client library in Emacs Lisp, then using it to talk to the X server (which is a separate process, so this works fine) and telling it how to position windows.
Whereas on Wayland, this is not possible without re-implementing a standalone compositor process, because otherwise architecturally it doesn't work. Emacs can't both do the drawing and be drawn.