Reach me at sam@richardson.co.nz
Author of "Vodon Pro" - an open source video player for esports coaches to review footage of their team: https://vodon.gg/
> If you wanted to play a multiplayer game on the internet, either you needed to have explicit host & port information, or you needed to use an online multiplayer gaming service.
Technically true, although tools like Kali existed which could simulate IPX style networks over the internet. I know this because I played a substantial amount of Mechwarrior 2 online when it designed only for local network play!
This project is an enhanced reader for Ycombinator Hacker News: https://news.ycombinator.com/.
The interface also allow to comment, post and interact with the original HN platform. Credentials are stored locally and are never sent to any server, you can check the source code here: https://github.com/GabrielePicco/hacker-news-rich.
For suggestions and features requests you can write me here: gabrielepicco.github.io