chase@yesboxstudios.com
I'm creating Metropolis 1998, a 2D city builder/simulation video game.
https://store.steampowered.com/app/2287430/Metropolis_1998/
Thanks! The vertical axis is also broken down into a grid in a sense. Each "cell" is placed in a specific floor as far as the engine is concerned.
So like (C++):
vector<uo_map<int, ObjStruct>>
Each vector element is a floor. You just need to move the sprite up in screen space to position it.Though I wish I went with a vector<vector<vector<ObjStruct>>> approach now a days <chunk_id>, <floor>, <object>
This project is an enhanced reader for Ycombinator Hacker News: https://news.ycombinator.com/.
The interface also allow to comment, post and interact with the original HN platform. Credentials are stored locally and are never sent to any server, you can check the source code here: https://github.com/GabrielePicco/hacker-news-rich.
For suggestions and features requests you can write me here: gabrielepicco.github.io