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Zarathruster

77

Karma

2014-04-24

Created

Recent Activity

  • > Since this was mostly contained within one city (Detroit)

    It's concentrated in Detroit but also distributed throughout the state, as you can observe in the census.gov slides.

    The devastation is regional. It's been a wild experience, watching it all fall apart over the last 40+ years. The decay is immense and impossible to convey to someone from a rich state. Someone from the Eastern Bloc might get it, but I've never been able to communicate it to a Californian. Hop in a car and drive from town to town. Once-prosperous communities are boarded up and gradually reclaimed by nature. Department stores are converted into soup kitchens or marijuana dispensaries.

    "Things will work themselves out" is not a law of nature, unless we broaden our definition of "things working out" to include outcomes like "everyone young enough flees, everyone else clutches their savings until they eventually die impoverished."

    But with AI, even outcomes like that might be overly optimistic. Where will young people flee to? Where can they go, what trade can they learn, to be safe enough to eventually die in comfort?

    When I look at Michigan I see both the past and the future, and I am planning accordingly.

  • Yeah I mean, I think procgen is cool tech, but there's a reason we don't talk about Daggerfall the same way we talk about Morrowind

  • Unless you intend to build "industrial real-time 3D applications like employee training, product configurators and embedded systems." In which case you must use the Industry License, for which you must pay "Custom pricing."

    I last looked into the matter when considering RFP's for government contracts for VR software. Didn't feel like haggling with Unity's sales reps, especially since the government hasn't been the greatest client of late.

    All of this is before you get to the Asset Store, which largely seems to assume that gamedevs are the customers. I'd rather not re-read the license agreement for every asset I've bought, but I know for certain that a number of them are explicitly games-only.

  • Interesting. I'm new to this and trying to get a grasp of the situation but there's a ton of noise.

    What's wrong with Netcode for GameObjects, and what are the odds I'll regret going with it?

  • Just a polite heads-up in case you weren't aware: for non-game usage of Unity, the licensing situation is... a little complicated. That goes for the engine as well as a lot of the stuff I've seen in the Asset Store. Just a thing to bear in mind, and potentially a reason to use a different engine.

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