Anecdotal evidence, how scientific of you. When I say it's unfounded, I'm saying it hasn't been proven with actual research and data. So when you ask, "by whom?", that's exactly my point, it is unfounded. That's what that word means, no one has made a claim, backed by data, that AI is making significant waves on productivity. I don't think I've missed the point at all, but it seems I hit an emotional nerve with you though, so the conversation is over.
I think my point stands. Procedural generation is a tool that usually works best when it is supplementary. What makes New Vegas an amazing game is all the hand built narratives and intricate storylines. So yeah, I agree, Starfield is boring because of the story. But if the procedural vastness was interesting enough to not be boring, then we wouldn't be talking about this to begin with.
No Man's Sky got better as they were more intentional with their content. The game has more substance and a lot of that had to be added by hand. It is dropped in procedurally but they had to touch it up, manually, to make it interesting. Let's not revise history.
I don't think it has anything to do with ego. There are studies on the topic of AI and productivity and I assume we have a way to go before we can say anything concretely. Software workflows permeate the industry you're in. You're putting words in my mouth, I said nothing about what people are doing is wrong or not useful. I said the claim that generative AI is making engineers more productive is an unfounded one. What code you shit out isn't where the work starts or ends. Using expedient solutions and having to face potentially more work in the future isn't even something that is a claim about software, I can make that claim about life.
You need to evaluate what you read rather than putting your own twist on what I've said.
You're cherry picking. The open world games aren't as compelling anymore since the novelty is wearing off. I can cherry pick, too. For example, Starfield in all its grandeur is pretty boring.
And the users may not care about code directly, but they definitely do indirectly. The less optimized and more off-the-shelf solutions have seen a stark decrease in performance but allowing game development to be more approachable.
LLMs saving engineers and developers time is an unfounded claim because immediate results does not mean net positive. Actually, I'd argue that any software engineer worth their salt knows intimately that more immediate results is usually at the expense of long term sustainability.