https://etodd.io
Currently at https://strongdm.com
Based on my experience writing many games that work great barring the occasional random physics engine explosion, I suspect that trigonometry is responsible for a significant proportion of glitches.
I think over the years I subconsciously learned to avoid trig because of the issues mentioned, but I do still fall back to angles, especially for things like camera rotation. I am curious how far the OP goes with this crusade in their production code.
This video is a really cool dive into EUV for the uninitiated (me) https://youtu.be/MiUHjLxm3V0?si=kEPSicC2WXYhcQ6L
A personal finance app called “Predictable” that takes chaotic sloshes of money and turns them into steady streams of cash. You tell it “I receive this much money weekly/monthly/on the first and fifteenth/when Mercury is in retrograde, and I have these expenses at other various intervals” and it evens everything out into a constant weekly flow of cash by, essentially, buffering. Any overflow or underflow goes to a “margin” bucket which basically tells you how much you could spend right now and still have enough for all your recurring expenses.
Currently making it just for myself but curious if anyone else would find it useful.
This project is an enhanced reader for Ycombinator Hacker News: https://news.ycombinator.com/.
The interface also allow to comment, post and interact with the original HN platform. Credentials are stored locally and are never sent to any server, you can check the source code here: https://github.com/GabrielePicco/hacker-news-rich.
For suggestions and features requests you can write me here: gabrielepicco.github.io