...

mollusc-engine

24

Karma

2025-11-30

Created

Recent Activity

  • Still amazes me that the upfront cost of determining which triangles to render or not could ever net a gain in performance.

  • A lot of the work done when making games in Unreal is done in the editor, not in source code.

    Also, Unreal source code will be the very last thing LLMs understand. This is the most complex software ever.

    There’s an algorithm called Nanite for automatically reducing the triangle count on geometry that’s far from the camera. As in there are not manually made separate level-of-detail models. The algorithm can modify models, reducing quality as they get farther.

    This one algorithm is a tiny piece of the engine yet has a 1,000 page white paper.

    Also, even when I don’t know how something works algorithmically, usually I at least have some intuition about where to start. I haven’t the slightest idea how to approach this problem.

    No way. Take baby steps. Write an operating system first. Write a compiler first.

  • > Courts don't work by saying, "oh, but everyone is doing it! Not much we can do now."

    They kind of do. If you fail to bring legal action to guard your intellectual property, and there’s a pattern of you not guarding it, then in future cases this can be used against you when determining damages etc. Weakens your case.

    Downvoting won’t make it untrue lol.

HackerNews