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pronlover723

878

Karma

2020-07-17

Created

Recent Activity

  • Only until the precedent is set that you need to tip $$$$ or else you're a cheapskate.

  • I used to think that. Then I lived in Japan where not only do they not tip, they refuse tips. Haven't seen any issues with the service.

    So no, tips do not promote a better customer experience.

  • It's somewhat infuriating. You use to tip waiters/waitresses. They took your order and brought it to you. Now they ask for tips when they do none of that. Every non-chain fast food joint / coffee stand where all they do is stand at the cash register, take your order, and hand it to you, they now ask for a tip. The bakery asks for a tip. The taco stand asks for a tip.

    On top of that, in SF, prices are off the chart. Went to a bread store. One loaf of bread + 1 canele + 1 coffee + 1 sandwich, $47. Got chinese dumplings. 3 people 3 plates of dumplings and 3 side dishes, $135 (with tip). That same thing would have been < $30 in Singapore, Hong Kong, Shanghai, Taipei. Even Japan

  • I watch a lot of old movies (30s-40s-50s). A ton of them have a 40s-50s man marrying a 20s woman.

    No idea if that was societal norm, mens fantasy, or whatever. I have to kind of believe movie execs would want the largest audience and so if 40s-50s men dating 20s women was not appealing to women of the time they'd been losing 1/2 the market. But, maybe these particular movies were the male equivalent of romance novels which seem to be written 99% for a female audience

    Some examples:

    The Girl Can't Help It (1956)

    South Pacific (1958)

    My Fair Lady (1964)

    The Far Country (1954)

    Casablanca (1942)

    To Have and Have Not (1944)

    Charade (1963)

    There are literally 100s of them and I'm not recommending any of the movies above per-say, but it does stick out to me just how common that theme is of man, at least 15yrs older than woman which I believe is less common today

  • I don't think it will ever happen except for toy projects. If you're manipulating some small list of 10-20 objects and those object have some kind of useful visual representation then for some small use case you can possibly, maybe, design a system that could do what's shown in the demos. I'm skeptical that it scales to more complex problems with more complex data.

    Bret Victor himself has made zero headway. And no, Dynamicland is not it. Dynamicland is still coded in text with no visual representation itself.

    Other examples always show the simplest stuff. A flappy bird demo. A simple recursive tree. A few houses made of 2-3 rectangles and a triangle. Etc...

    To be even more pessimistic, AFAICT, if you find a single example you'll find that even the creators of the example have abandoned it. They aren't using it in their own projects. They made it, made some simple demos, realized it didn't really fit anything except simple demos, and went back to coding in text.

    I'm not trying to be dismissive. I'd love to be proven wrong. I too was inspired when I first read his articles. But, the more I thought about it the more futile it seemed. The stuff I work on has too many moving parts to display any kind of useful representation in a reasonable amount of time.

    What I can imagine is better debuggers with plugins for visualizers and manipulators. C# shipped with its property control that you could point at a class and it would magically made it editable. You could then write a custom UI for any time and it would show up in the property control (for example a color editor). I'd like to see more of that in debuggers. Especially if one of the more popular languages made it a core feature of their most popular debugger so that it became common for library writers to include debug time visualizers

    Even then though, it's not clear to me how often it would be useful.

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