Propellant is still used for rotation control. Reaction wheels can "saturate" if they compensate for rotation more in one direction than the other on net, so propellant is needed to get them back down. Ion engines, generally speaking, do not use background dust. They still carry propellant, they just eject it electromagnetically. An photon engine, basically just a laser pointed backwards, uses pure electricity to produce thrust. But of course the numbers all work out, since photons have momentum. They're extremely weak though, even lasers of staggering power produce very little force. There's no way you could put one on a satellite
I mean I guess you could say they have different semantics. They're just different types, int and Int64 aren't any more different from each other than Int64 and Int32. You can treat all of them exactly the same, just like how you have ints and longs and shorts in C and they all have the same interface.
Regardless, I don't think C's "probably 32 bit" non-guarantee is the make or break feature that makes it a systems language. If I care about the exact size of an integer in C I'm not going to use an int- I'm going to use explicit types from stdint. Rust makes that mandatory, and it's probably the right call. OCaml isn't really what I'd use for a systems language, but that's because it has no control over memory layout and is garbage collected. The fact that it offers a 63-bit integer doesn't really come into it.
Ok, running this by you one more time. There is a type called "int" in the language. This is a 63-bit signed integer on 64-bit machines, and a 31-bit integer on 32-bit machines. It is stored in 64 bits (or 32), but it's a 63-bit signed integer, because one of the bits is used in the runtime. There is also a 64 bit integer, called "Int64". It has 64 bits, which is why I call it a 64-bit integer rather than a 63-bit integer. An "int" is a 63-bit integer, which is why I call it a 63-bit integer rather than a 64-bit integer.
So the "one bit" you refer to is what makes the standard int 63 bits rather than 64. If you could do things with it it would indeed break the runtime- that's what tells it that you're working with an int rather than a pointer. But full, real, 64-bit integers are available, in the base language, same goes for 32.