This take sucks. The anticheat software in this context is for competitive games. No one cares about people cheating in isolation in single player games. The anticheat is to stop 1 guy from ruining it for the 9 others he's playing with online.
You can argue about the methods used for anticheat, but your comment here is trying to defend the right to cheat in online games with other people. Just no.
Honeycomb is inspired by Facebook's Scuba (https://research.facebook.com/publications/scuba-diving-into...). The paper is from 2013, predating honeycomb. Charity worked there as well, but presumably was not part of the initial implementation given the timing.
That makes sense as a general pattern, but probably less so in the context of rails which is typically a self contained monolith. It would be adding another hop, more indirection, and more complexity. It would introduce new problems like the need to segment your "real" api from your worker api for the purpose of load isolation.