> It might be counterintuitive, but garbage collectors in multithreaded code can be very efficient.
What has garbage collector to do with multithreaded code? Once you have two or more threads which needs to share data, they need to sync and you'd end up using some kind of lock, which will affect the performance. GC doesn't make anything efficient or less efficient here. It might make the code simpler as you don't have to worry about allocation/deallocation, but I don't see how it's magically going to remove the lock.
And tell me how that pointer semantics would do * a very strict type checking * Pattern matching * Algeberic data type
Plenty of people don't write Rust for additional memory safety, they write Rust because the features provided by it is overall very balanced & encourages developer to write code which handles almost all edge cases.
I agree with simplicity and ease of learning Go.
> 3 years working with I might have had at most 3 times nil pointer crashes in prod
I've been running a rust app for my personal trading app and a small service at a very large FAANG company for more than 3 years, and guess what I'm yet to see a nil crash.