painting canvases. writing code.
Honestly, writing and wiring infra feels more like an overhead than anything else these days.
The core idea of deriving the infra from my app always sounds great, but also kind of gives me a "yuck" feeling the same way infrastructure as code does.
Feel like there has to be a better, common way to resolve all of these issues, so that it's an extensible, plug and play IFC/IAC, derived infra file from your code that you can then manually modify, that can be easily just pointed in the right direction for where to host it in.
This is one of the steps in the right direction deff, just can't figure out if they have it open-sourced or not.
It's not about the code, it's about the vibe.
Also, Peter is quite well known in the dev circles, and especially in mobile development communities for his work on PSPDFKit. It is not like he's some unknown developer that just blew up - he owned a dev tooling company for over 10+ years, contributed a lot to the community and is a great dev.
Maybe during onboarding you could ask for output preference? That would at least help new users.
I find this decision weird due to claude _code_, while being used by _some_ non-technical users, is mostly used by technical users and developers.
Not sure why the choice would be to dumb the output down for technical users/developers.
Not so sure around gaming. While it opens some interesting "generate quest on demand" and "quick demo" cases, an infinite world generator wouldn't really vibe with people.
They would try it once, think its cool and stop there. You would probably have a niche group of "world surfers" that would keep playing with it.
Most people do not have an idea on what they would want to play and how it would look like - they want a curated experience. As games adapted to the mass market, they became more and more curated experiences with lots of hand-holding the player.
Yeah, a holodeck would be popular, but that's a whole different technology ballpark and akin to talking about flying cars in this context.
This will have a giant impact on robotics and general models tho, as now they can simulate action/reaction inside a world in parallel, choosing the best course, by just having a picture of the world and probably a generated image of the end result or "validators" to check if task is accomplished.
And while robotics is $88B TAM nowadays, expect it to hit $888B in the next 5-10 years, with world simulators like this being one of the reasons.
From the team side, gotta be cool to build this, feels like one of those things all devs dream about.
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