The controller looks pretty cool for sure, my biggest fear is the dpad though. I hope they go for a clicky feel like on the latest xbox controllers, and not the mushy feel you've got on the Dualshock 5 or even the 8BitDo Pro 2, which, for me, really is the only think missing from those. I'm more of a "Dpad in the top left" kind of guy, but I want it to be clicky like on the Xbox controllers :( We'll see!
I really liked this post. I've recently been learning OpenGL and C++, and the libraries surrounding it, like ImGui, which I like using a lot !
But for my projects I think I'll keep using Godot. I really want to make a game, and not the tooling required to make a game. That said, I've dabbled in GDExtension, and if I really need to have something performant, I'll use that.
I've got huge amounts of respect for people doing it this way though. They have a level of control over their work that a Unity or even Godot developer cannot hope to have. It has, like any game dev approach, it's pros and cons