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tosmatos

22

Karma

2024-07-25

Created

Recent Activity

  • Commented: "Steam Frame"

    The controller looks pretty cool for sure, my biggest fear is the dpad though. I hope they go for a clicky feel like on the latest xbox controllers, and not the mushy feel you've got on the Dualshock 5 or even the 8BitDo Pro 2, which, for me, really is the only think missing from those. I'm more of a "Dpad in the top left" kind of guy, but I want it to be clicky like on the Xbox controllers :( We'll see!

  • I feel you. A repairable phone that's 5 inches would be so perfect. I miss my the Xperia X Compact so bad, I loved that phone, I had Lineage OS on it and it was great. It wasn't easy to repair though. Now I've got a Jelly Star, and it's pretty much the same problems, plus no updates in a while.

  • On that note, is it worth it to get a desoldering iron ? Like, what is essentially a soldering iron and a desoldering pump combined ? I've had little success desoldering in the past, and broke boards because of it.

  • I really liked this post. I've recently been learning OpenGL and C++, and the libraries surrounding it, like ImGui, which I like using a lot !

    But for my projects I think I'll keep using Godot. I really want to make a game, and not the tooling required to make a game. That said, I've dabbled in GDExtension, and if I really need to have something performant, I'll use that.

    I've got huge amounts of respect for people doing it this way though. They have a level of control over their work that a Unity or even Godot developer cannot hope to have. It has, like any game dev approach, it's pros and cons

  • Commented: "RPG in a Box"

    I'd thought they would keep GDScript since it's built on Godot, especially since you can export your projects to Godot afterwards. Not really that bad of a problem since GDScript's easy to pick up

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