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There are a bunch of mechanisms in sperm/eggs for better protection/repair/removal by suicide than in any other tissue. It makes sense that these evolved to be the best in these cells compared to any other. Also other tissues might have significantly worse problems having cells kill themselves instead of continuing to operate with a corrupted genome.
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Sure they do, you just have to think about it a different way.
It boils down to exception handling, you don't expect all of your bugs or security vulnerabilities to be known and write your code to be able to react to unplanned states without crashing. Bugs or security vulnerabilities can look a lot like a cosmic ray... a buffer overflow putting garbage in unexpected memory locations vs a cosmic ray putting garbage in unexpected memory locations... a lot of the mitigations are quite the same.
It would be quite hard to gather that data and would be highly dependent on hardware and source of bit flip.
But there's volatile and nonvolatile memory all over in a computer and anywhere data is in flight be it inside the CPU or in any wires, traces, or other chips along the data path can be subject to interference, cosmic rays, heat or voltage related errors, etc.
Bit flips do not only happen inside RAM
Also, in a game, there is a tremendously large chance that any particular bit flip will have exactly 0 effect on anything. Sure you can detect them, but one pixel being wrong for 1/60th of a second isn't exactly ... concerning.
The chance for a bit flip to affect a critical path that is noticeable by the player is very low, and quite a bit lower if you design your game to react gracefully. There's a whole practice of writing code for radiation hardened environments that largely consists of strategies for recovering from an impossible to reach state.
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