It's hard to justify Tahoe icons

2026-01-0511:512487951tonsky.me

Looking at the first principles of icon design—and how Apple failed to apply all of them in macOS Tahoe

I was reading Macintosh Human Interface Guidelines from 1992 and found this nice illustration:

accompanied by explanation:

Fast forward to 2025. Apple releases macOS Tahoe. Main attraction? Adding unpleasant, distracting, illegible, messy, cluttered, confusing, frustrating icons (their words, not mine!) to every menu item:

Sequoia → Tahoe

It’s bad. But why exactly is it bad? Let’s delve into it!

Disclaimer: screenshots are a mix from macOS 26.1 and 26.2, taken from stock Apple apps only that come pre-installed with the system. No system settings were modified.

Icons should differentiate

The main function of an icon is to help you find what you are looking for faster.

Perhaps counter-intuitively, adding an icon to everything is exactly the wrong thing to do. To stand out, things need to be different. But if everything has an icon, nothing stands out.

The same applies to color: black-and-white icons look clean, but they don’t help you find things faster!

Microsoft used to know this:

Look how much faster you can find Save or Share in the right variant:

It also looks cleaner. Less cluttered.

A colored version would be even better (clearer separation of text from icon, faster to find):

I know you won’t like how it looks. I don’t like it either. These icons are hard to work with. You’ll have to actually design for color to look nice. But the principle stands: it is way easier to use.

Consistency between apps

If you want icons to work, they need to be consistent. I need to be able to learn what to look for.

For example, I see a “Cut” command and next to it. Okay, I think. Next time I’m looking for “Cut,” I might save some time and start looking for instead.

How is Tahoe doing on that front? I present to you: Fifty Shades of “New”:

I even collected them all together, so the absurdity of the situation is more obvious.

Granted, some of them are different operations, so they have different icons. I guess creating a smart folder is different from creating a journal entry. But this?

Or this:

Or this:

There is no excuse.

Same deal with open:

Save:

Yes. One of them is a checkmark. And they can’t even agree on the direction of an arrow!

Close:

Find (which is sometimes called Search, and sometimes Filter):

Delete (from Cut-Copy-Paste-Delete fame):

Minimize window.

These are not some obscure, unique operations. These are OS basics, these are foundational. Every app has them, and they are always in the same place. They shouldn’t look different!

Icons are also used in toolbars. Conceptually, operations in a toolbar are identical to operations called through the menu, and thus should use the same icons. That’s the simplest case to implement: inside the same app, often on the same screen. How hard can it be to stay consistent?

Preview:

Photos: same and mismatch, but reversed ¯\_(ツ)_/¯

Maps and others often use different symbols for zoom:

Icon reuse

Another cardinal sin is to use the same icon for different actions. Imagine: I have learned that means “New”:

Then I open an app and see. “Cool”, I think, “I already know what it means”:

Gotcha!

You’d think: okay, means quick look:

Sometimes, sure. Some other times, means “Show completed”:

Sometimes is “Import”:

Sometimes is “Updates”:

Same as with consistency, icon reuse doesn’t only happen between apps. Sometimes you see in a toolbar:

Then go to the menu in the same app and see means something else:

Sometimes identical icons meet in the same menu.

Sometimes next to each other.

Sometimes they put an entire barrage of identical icons in a row:

This doesn’t help anyone. No user will find a menu item faster or will understand the function better if all icons are the same.

The worst case of icon reuse so far has been the Photos app:

It feels like the person tasked with choosing a unique icon for every menu item just ran out of ideas.

Understandable.

Too much nuance

When looking at icons, we usually allow for slight differences in execution. That lets us, for example, understand that these technically different road signs mean the same thing:

Same applies for icons: if you draw an arrow going out of the box in one place and also an arrow and the box but at a slightly different angle, or with different stroke width, or make one filled, we will understand them as meaning the same thing.

Like, is supposed to mean something else from ? Come on!

Or two-letter As that only slightly differ in the font size:

A pencil is “Rename” but a slightly thicker pencil is “Highlight”?

Arrows that use different diagonals?

Three dots occupying ⅔ of space vs three dots occupying everything. Seriously?

Slightly darker dots?

The sheet of paper that changes meaning depending on if its corner is folded or if there are lines inside?

But the final boss are arrows. They are all different:

Supposedly, a user must become an expert at noticing how squished the circle is, if it starts top to right or bottom to right, and how far the arrow’s end goes.

Do I care? Honestly, no. I could’ve given it a shot, maybe, if Apple applied these consistently. But Apple considers and to mean the same thing in one place, and expects me to notice minute details like this in another?

Sorry, I can’t trust you. Not after everything I’ve seen.

Detalization

Icons are supposed to be easily recognizable from a distance. Every icon designer knows: small details are no-go. You can have them sometimes, maybe, for aesthetic purposes, but you can’t rely on them.

And icons in Tahoe menus are tiny. Most of them fit in a 12×12 pixel square (actual resolution is 24×24 because of Retina), and because many of them are not square, one dimension is usually even less than 12.

It’s not a lot of space to work with! Even Windows 95 had 16×16 icons. If we take the typical DPI of that era at 72 dots per inch, we get a physical icon size of 0.22 inches (5.6 mm). On a modern MacBook Pro with 254 DPI, Tahoe’s 24×24 icons are 0.09 inches (2.4 mm). Sure, 24 is bigger than 16, but in reality, these icons’ area is 4 times as small!

Simulated physical size comparison between 16×16 at 72 DPI (left) and 24×24 at 254 DPI (right)

So when I see this:

I struggle. I can tell they are different. But I definitely struggle to tell what’s being drawn.

Even zoomed in 20×, it’s still a mess:

Or here. These are three different icons:

Am I supposed to tell plus sign from sparkle here?

Some of these lines are half the pixel thicker than the other lines, and that’s supposed to be the main point:

Is this supposed to be an arrow?

A paintbrush?

Look, a tiny camera.

It even got an even tinier viewfinder, which you can almost see if you zoom in 20×:

Or here. There is a box, inside that box is a circle, and inside it is a tiny letter. i with a total height of 2 pixels:

Don’t see it?

I don’t. But it’s there...

And this is a window! It even has traffic lights! How adorable:

Remember: these are retina pixels, ¼ of a real pixel. Steve Jobs himself claimed they were invisible.

It turns out there’s a magic number right around 300 pixels per inch, that when you hold something around to 10 to 12 inches away from your eyes, is the limit of the human retina to differentiate the pixels.

And yet, Tahoe icons rely on you being able to see them.

Pixel grid

When you have so little space to work with, every pixel matters. You can make a good icon, but you have to choose your pixels very carefully.

For Tahoe icons, Apple decided to use vector fonts instead of good old-fashioned bitmaps. It saves Apple resources—draw once, use everywhere. Any size, any display resolution, any font width.

But there’re downsides: fonts are hard to position vertically, their size doesn’t map directly to pixels, stroke width doesn’t map 1-to-1 to pixel grid, etc. So, they work everywhere, but they also look blurry and mediocre everywhere:

Tahoe icon (left) and its pixel-aligned version (right).

They certainly start to work better once you give them more pixels.

iPad OS 26 vs macOS 26

or make graphics simpler. But the combination of small details and tiny icon size is deadly. So, until Apple releases MacBooks with 380+ DPI, unfortunately, we still have to care about the pixel grid.

Icons might serve another function: to help users understand the meaning of the command.

For example, once you know the context (move window), these icons explain what’s going on faster than words:

But for this to work, the user must understand what’s drawn on the icon. It must be a familiar object with a clear translation to computer action (like Trash can → Delete), a widely used symbol, or an easy-to-understand diagram. HIG:

A rookie mistake would be to misrepresent the object. For example, this is how selection looks like:

But its icon looks like this:

Honestly, I’ve been writing this essay for a week, and I still have zero ideas why it looks like that. There’s an object that looks like this, but it’s a text block in Freeform/Preview:

It’s called character.textbox in SF Symbols:

Why did it become a metaphor for “Select all”? My best guess is it’s a mistake.

Another place uses text selection from iOS as a metaphor. On a Mac!

Some concepts have obvious or well-established metaphors. In that case, it’s a mistake not to use them. For example, bookmarks: . Apple, for some reason, went with a book:

Sometimes you already have an interface element and can use it for an icon. However, try not to confuse your users. Dots in a rectangle look like password input, not permissions:

Icon here says “Check” but the action is “Uncheck”.

Terrible mistake: icon doesn’t help, it actively confuses the user.

It’s also tempting to construct a two-level icon: an object and some sort of indicator. Like, a checkbox and a cross, meaning “Delete checkbox”:

Or a user and a checkmark, like “Check the user”:

Unfortunately, constructs like this rarely work. Users don’t build sentences from building blocks you provide; they have no desire to solve these puzzles.

Finding metaphors is hard. Nouns are easier than verbs, and menu items are mostly verbs. How does open look? Like an arrow pointing to the top right? Why?

I’m not saying there’s an obvious metaphor for “Open” Apple missed. There isn’t. But that’s the point: if you can’t find a good metaphor, using no icon is better than using a bad, confusing, or nonsensical icon.

There’s a game I like to play to test the quality of the metaphor. Remove the labels and try to guess the meaning. Give it a try:

It’s delusional to think that there’s a good icon for every action if you think hard enough. There isn’t. It’s a lost battle from the start. No amount of money or “management decisions” is going to change that. The problems are 100% self-inflicted.

All this being said, I gotta give Apple credit where credit is due. When they are good at choosing metaphors, they are good:

Symmetrical actions

A special case of a confusing metaphor is using different metaphors for actions that are direct opposites of one another. Like Undo/Redo, Open/Close, Left/Right.

It’s good when their icons use the same metaphor:

Because it saves you time and cognitive resources. Learn one, get another one for free.

Because of that, it’s a mistake not to use common metaphors for related actions:

Or here:

Another mistake is to create symmetry where there is none. “Back” and “See all”?

Some menus in Tahoe make both mistakes. E.g. lack of symmetry between Show/Hide and false symmetry between completed/subtasks:

Import not mirrored by Export but by Share:

Text in icons

HIG again:

Authors of HIG are arguing against including text as a part of an icon. So something like this:

or this:

would not fly in 1992.

I agree, but Tahoe has more serious problems: icons consisting only of text. Like this:

It’s unclear where “metaphorical, abstract icon text that is not supposed to be read literally” ends and actual text starts. They use the same font, the same color, so how am I supposed to differentiate? Icons just get in a way: A...Complete? AaFont? What does it mean?

I can maybe understand and . Dots are supposed to represent something. I can imagine thinking that led to . But ? No decorations. No effects. Just plain Abc. Really?

Text transformations

One might think that using icons to illustrate text transformations is a better idea.

Like, you look at this:

or this:

or this:

and just from the icon alone understand what will happen with the text. Icon illustrates the action.

Also, BIU are well-established in word processing, so all upside?

Not exactly. The problem is the same—text icon looks like text, not icon. Plus, these icons are excessive. What’s the point of taking the first letter and repeating it? The word “Bold” already starts with a letter “B”, it reads just as easily, so why double it? Look at it again:

It’s also repeated once more as a shortcut...

There is a better way to design this menu:

And it was known to Apple for at least 33 years.

System elements in icons

Operating system, of course, uses some visual elements for its own purposes. Like window controls, resize handles, cursors, shortcuts, etc. It would be a mistake to use those in icons.

Unfortunately, Apple fell into this trap, too. They reused arrows.

Key shortcuts:

HIG has an entire section on ellipsis specifically and how dangerous it is to use it anywhere else in the menu.

And this exact problem is in Tahoe, too.

Icons break scanning

Without icons, you can just scan the menu from top to bottom, reading only the first letters. Because they all align:

macOS Sequoia

In Tahoe, though, some menu items have icons, some don’t, and they are aligned differently:

Some items can have both checkmarks and icons, or have only one of them, or have neither, so we get situations like this:

Ugh.

Special mention

This menu deserves its own category:

Same icon for different actions. Missing the obvious metaphor. Somehow making the first one slightly smaller than the second and third. Congratulations! It got it all.

Is HIG still relevant?

I’ve been mentioning HIG a lot, and you might be wondering: is an interface manual from 1992 still relevant today? Haven’t computers changed so much that entirely new principles, designs, and idioms apply?

Yes and no. Of course, advice on how to adapt your icons to black-and-white displays is obsolete. But the principles—as long as they are good principles—still apply, because they are based on how humans work, not how computers work.

Humans don’t get a new release every year. Our memory doesn’t double. Our eyesight doesn’t become sharper. Attention works the same way it always has. Visual recognition, motor skills—all of this is exactly as it was in 1992.

So yeah, until we get a direct chip-to-brain interface, HIG will stay relevant.

Conclusion

In my opinion, Apple took on an impossible task: to add an icon to every menu item. There are just not enough good metaphors to do something like that.

But even if there were, the premise itself is questionable: if everything has an icon, it doesn’t mean users will find what they are looking for faster.

And even if the premise was solid, I still wish I could say: they did the best they could, given the goal. But that’s not true either: they did a poor job consistently applying the metaphors and designing the icons themselves.

I hope this article would be helpful in avoiding common mistakes in icon design, which Apple managed to collect all in one OS release. I love computers, I love interfaces, I love visual communication. It makes me sad seeing perfectly good knowledge already accessible 30 years ago being completely ignored or thrown away today.

On the upside: it’s not that hard anymore to design better than Apple! Let’s drink to that. Happy New year!

From SF Symbols: a smiley face calling somebody on the phone

Notes

During review of this post I was made familiar with Jim Nielsen’s article, which hits a lot of the same points as I do. I take that as a sign there’s some common truth behind our reasoning.

Also note: Safari → File menu got worse since 26.0. Used to have only 4 icons, now it’s 18!

Thanks Kevin, Ryan, and Nicki for reading drafts of this post.


Read the original article

Comments

  • By sirwhinesalot 2026-01-0514:0225 reply

    It's hard to justify Liquid Glass in general. The wastefulness of flat design (in terms of space) married with the visual excess of skeuomorphism, but without even providing any affordances (does the sidebar being raised give you any new information on how to use a sidebar? No).

    If you're a designer at a top 10 S&P 500 company making 6 figures, you owe it to yourself to have some love for your craft. If a PM tells you to shove a UI style meant for an unsuccessful VR device onto desktop and mobile platforms, say no. Get your colleagues to say no. Make that PM read everything the Nielsen Norman group has ever written. Read it too.

    • By xnx 2026-01-0516:0213 reply

      > If a PM tells you to shove a UI style

      More than likely designers are making up work to justify their jobs. Not good for your career if you admit the desktop interface was perfected in ~1995.

      • By solfox 2026-01-0516:165 reply

        100% this. I recall watching their launch video about Liquid Glass. It was filled with ego-driven "we're changing the world here" nonsense. They were designing in a bubble and wanted to do something different so they could justify the work. It was never about the user.

        • By btown 2026-01-0520:075 reply

          My hot take on this is that there is a business goal to Liquid Glass that extends beyond ego - but it's about the restoration of Apple UI as an exclusive status symbol, not as a usable experience.

          Apple looked at innovations in hardware form factor and, rather than trying to out-innovate in that sphere, said, instead: how do we make something in software that nobody would ever try to imitate, and thus position ourselves as the innovators once again?

          And the monkey's paw curled and said: Liquid Glass is a set of translucency interactions that are technically near-impossible to imitate, sure, but the real reason nobody will try to imitate is because they are user-hostile to a brand-breaking extent.

          And Apple had nobody willing to see this trainwreck happening and press the brakes.

          • By PufPufPuf 2026-01-080:41

            The business goal is clear: visionOS. Liquid Glass is designed with AR in mind, that's the only place where it actually makes some sense. Pretty much the same thing as Microsoft did with Windows 8, trying to unify the UX and visual style across PCs and phones. And it's going similarly well.

          • By dbtc 2026-01-060:16

            That's interesting and plausible.

            It also contributes to obsolescing older hardware.

          • By ibero 2026-01-0523:43

            we saw this exact playbook with ios 7. i don't think you need to attribute malice or read into it much.

            ios 7 relied heavily on blurring effects-- a flex at the time due to the efficient graphic pipeline vs android they had. this was coming off the heels of Samsung xerox'ing and they wanted a design that would be too expensive for competitors to emulate without expensive battery hit. liquid glass is following in this tradition.

            and similarly to ios 7, the move to flat design was predicated on the introduction of new form factors and screen. flat design lent itself well to new incoming screen sizes and ratios. prior there was really one or two sizes and that was it, easy to target pixel perfect designs against. as apple moves to foldables and more, this design flexibility is once again required.

            as for no one trying to emulate it, i'm not so sure, OriginOS 6 ripped it off back in October.

          • By gedy 2026-01-0523:30

            I honestly think they could have done that and still had some taste and considered usability much more than they did.

        • By dwd 2026-01-060:172 reply

          A design system I am required to use made a recent "major" update announcement: "Styles have been converted to variables. Styles are out and Figma variables are in".

          Where what we really needed was a stable release version (now a year late from the original promised date) so we can build out UI components for the content editors to use that don't require constant design tweaks.

          You know the designers are:

          a) Just fucking around having fun

          b) Making busy work to drag it out as long as possible

          As it's now 4 years since they began working on the "design system", there's a good chance it will get canned as there's some more modern design they will want to use.

          • By jpfromlondon 2026-01-0611:31

            There is a product I have to use that updated its ui design some years ago, only the functionality is partially implemented and the new design has some functional elements that weren't present in the old configuration.

            This has been solved with a button that switches the layout between the two designs, when I'm making changes it is sometimes necessary to flip back and forth between the two mid-change.

          • By hit8run 2026-01-062:08

            Material Design?

        • By Perepiska 2026-01-081:17

          I used to work for one big company. Every newly hired design director desperately wanted to create a new design for the corporate portal because it would add a new line to his resume.

        • By Rumudiez 2026-01-0518:541 reply

          marketers are not designers and vice versa. of course the press release is going to be melodramatic no matter what the designers thought, or were told

          • By gyomu 2026-01-0523:111 reply

            “Marketers are not designers” is fine, except it was the designers themselves pushing the marketing drivel in those videos.

            • By acdha 2026-01-0523:42

              Who was driving that, though? If the project has high-level management buy-in, the people in the scripted videos are going to be on message if they want to stay employed.

        • By cyberge99 2026-01-0516:219 reply

          You’re not looking far enough ahead. Liquid glass isn’t about Mac. It’s about VisionPro and wearables. This is a strategic play by Apple.

          • By wolvoleo 2026-01-0518:301 reply

            Microsoft totally screwed up the windows interface with windows 8 to suit tablets which they viewed as the future of computing. Not only were they wrong, they also really broke the UX for the users they did have for a new product that hardly sold and still doesn't (windows tablets). Eventually they had to cave in but Apple is more stubborn than Microsoft.

            Even if Apple is right, why shoehorn the future into the present on devices unsuitable for its new paradigms? The iOSification also only worsened the macOS UX. It's one of the reasons I moved to Linux with KDE which I can configure as I like.

            If they want make the AR OS of the future then make it on the vision pro where it belongs.

            • By matthewkayin 2026-01-0518:523 reply

              Microsoft may have "caved", but we're still stuck with two different settings menus and a start menu that prioritizes ads and search results over your own programs.

              • By lossyalgo 2026-01-0521:362 reply

                2 settings menus? We have every version of Windows from 3.1 all the way to 11 styled settings menus, sometimes multiple styles depending on which settings you want to look at. It's a total shitshow.

                • By prmoustache 2026-01-0523:27

                  Yeah, windows make linux desktop using 3 versions of GTK, QT +motif an gnustep look homogenous in comparison.

                • By hn_acc1 2026-01-061:10

                  Windows is borderline unusable to me without Open Shell / Win 7 settings. I refuse to learn yet another icon idiom, just to have it change 2 years later. Thinking of trying Bazzite for my new upcoming 2nd gaming machine (for daughter) build because I'm tired of Windows. If it goes well, may convert multiple Win 10 HTPC/gaming machines.

              • By arzig 2026-01-060:40

                It’s not that bad if you configure it. Much like much of Linux…

              • By inquirerGeneral 2026-01-0519:14

                [dead]

          • By dehrmann 2026-01-0516:314 reply

            Apple just reduced Vision Pro production, but Liquid Glass was in motion well before that. What leaves me scratching my head is I never got the impression Apple believed in Vision Pro. It launched because after years of research, management wanted to see if the effort was worth continuing to invest in, but that wasn't a vote of confidence.

            • By a022311 2026-01-0518:043 reply

              I'll have to second this. It's not even on Apple's homepage! I hadn't heard it mentioned for months before today. It had its niche share of users who actually found it useful, but apart from them it seems that the world is not ready for spatial computing (or maybe current spatial computing isn't ready for people, who knows?).

              • By justinclift 2026-01-0518:401 reply

                The hardware seems good, but with it being tied to the Apple ecosystem there's just no way.

                I'd buy one if I could use it with my Linux (KDE) workstation, but there's no chance I'm going to be using it via a mac.

                • By BizarroLand 2026-01-0522:13

                  I'm hoping the new Valve headset will be like, 60% of what the Apple vision is. My boss got the Apple vision on launch day and it is really premier hardware, visuals that are almost exactly like seeing the thing you're looking at in real life, and the hand sensing / interactivity was the best I have experienced, even though it still had flaws.

                  But being tied to Apple's ecosystem, not being really useful for PC connection, and the fact that at least at the time developers were not making any groundbreaking apps for it all makes it a failure in my book.

                  If Valve can get 60% of that and be wirelessly PC tied for VR gaming then even if they charge $1800 for their headset it will likely be worth it.

              • By gyomu 2026-01-0523:08

                I have a vision pro (obtained on day 1 for development purposes), and have given demos of it to a number of non enthusiast/non techie people.

                All of them immediately hate that it’s bulky, it’s heavy, it messes with your hair, messes with your makeup, doesn’t play well with your glasses, it feels hot and sweaty. Everyone wants to take it off after 5-10 minutes at most, and never asks to try it again (even tho the more impressive 3D content does get a “that’s kinda cool” acknowledgment).

                The headset form factor is just a complete dud, and it’s 100% clear that Apple knew that but pushed it anyway to show that they were doing “something”.

              • By wlesieutre 2026-01-0518:163 reply

                If it weren’t $3500+ I’d love one. The world isn’t ready for that price point.

                • By josephg 2026-01-0518:341 reply

                  Exactly. More expensive than a high end desktop or laptop while having less useful software than an iPad. No thanks.

                  If it were around the $500 point I’d pick one up in a heartbeat. Maybe even $1000. But $3500 is nuts for how little they’re offering. It seems like a toy for the ultra rich.

                  I assumed the price would eventually come down. But it seems like they’ll just cancel the project entirely. Pity.

                  • By pixelready 2026-01-0520:52

                    I’m assuming Vision Pro is viewed as what the Newton was to the iPhone. It will provide some useful insight way ahead of its time but the mainstream push will only happen after a number of manufacturing breakthroughs happen allowing for a comfortable daily driver UX. Optics and battery tech will need multiple generational leaps to get to a lightweight goggle / sunglasses form factor with Apple-tier visuals, tracking, and battery life…

                • By psunavy03 2026-01-0520:10

                  Magic Leap 2 and HoloLens 2 proved that we still haven't cracked the code on AR/XR. Similar price point, plenty of feasible enterprise use cases for folks willing to pony up money to hire Unity or Unreal devs. And I'm sure there are enough of them tired of being flogged to death by the gaming industry. But they both went splat.

                  It's going to take a revolution on miniaturization AND component pricing for XR to be feasible even for enterprise use cases, it seems.

                • By BurningFrog 2026-01-0518:311 reply

                  Apple can afford to improve and cheapify this thing for a decade.

                  • By ChrisMarshallNY 2026-01-062:302 reply

                    That’s sort of what they did with the Watch.

                    It has incrementally improved, and gotten cheaper, to the point that I now see them everywhere. When they first came out, they were pretty expensive. Remember the $17,000 gold Watch (which is now obsolete)? The ceramic ones were over a couple of grand.

                    But the dream of selling Watch apps seems to have died. I think most folks just use the built-in apps.

                    • By yakkers 2026-01-065:20

                      The $17,000 Apple Watch was a (rather silly) attempt to compete in the high end watch space. However, they also launched the base "Sport" model at US$349.

                    • By wlesieutre 2026-01-0617:07

                      Not really anything like the watch, the existence of a stupidly expensive "luxury" version doesn't change the fact that the normal one started at $350.

                      I think the current rumor is that development of a cheaper XR headset has been shelved in favor of working on something to compete with Meta's AI glasses.

            • By hadlock 2026-01-0519:062 reply

              Did they commit to additional production of the Vision Pro? I read their announcement as quiet cancellation of VR products. They announced some kind of vaporware pivot, but I didn't read a single analyst projection that Apple ever intended to bring another wearable to market. Customer usage statistics of the Vision Pro are so low Apple hasn't even hinted about reporting on them.

              Wearable products, outside of headphones, have a decade-long dismal sales record and even more abysmal user retention story. No board is going to approve significant investment in the space unless there's a viable story. 4x resolution and battery life alone is not enough to resuscitate VR/AR for mass adoption.

              • By bandrami 2026-01-0521:131 reply

                > outside of headphones, have a decade-long dismal sales record

                Outside of headphones and watches

                • By prmoustache 2026-01-0523:323 reply

                  Do they sell many Apple Watches? Maybe it is an euro thing but I only very rarely see people wearing one.

                  I would see 9 garmins for 1 Apple Watch for instance and many more people wearing cheap casios or no watch at all.

                  • By dpark 2026-01-060:41

                    I dunno. I see them all the time here (Seattle). Wikipedia estimates 267 million sold as of 2023.

                  • By vel0city 2026-01-061:471 reply

                    I see mostly Apple watches, a few Samsungs, a small smattering of Pixel watches, and then rarely other brands like Garmin and what not around me.

                    • By prmoustache 2026-01-0611:131 reply

                      That's probably regional then. In my area most people using watches nowadays are usually into sports.

                      I must admit I don't understand the point of a smart watch when most people have their smartphone in their hand a significant amount of time a day and said smartphones screen sizes have been increasing over the year because people want to be able to doom scroll at pictures and videos and interact with whatsapp all day. I don't know how you can do that from a tiny screen on a watch.

                      Those like me who don't subscribe to that way of living don't want distractions and notification so they use regular watches and would see as a regression a device that needs to be charged every few days.

                      Some people said payments but I see peolle paying with their smartphone all the time since they have it at hands or in a pocket very close anytime having it in a watch doesn't look like a sigmificant improvement. I'd be curious to see a chart of smartwatch adoption by country.

                      • By vel0city 2026-01-0616:23

                        Apple watches have the highest marketshare in a lot of the world's markets. According to this analysis[1], watchOS (Apple watches) make up around half of all smartwatches used in Europe. Global sales puts Apple around 20-30% market share, with brands like Samsung and Garmin around 8% [2]. I haven't found good US-only statistics to show what the market share is of watchOS is, but I'd imagine its probably close to 50% or more.

                        I do agree though, anecdotal experiences will vary depending on the kind of people you hang out with. For the people I know heavily into running and cycling, brands like Garmin are over represented. Meanwhile lots of other consumers practically don't even know these are options.

                        [1] https://www.mordorintelligence.com/industry-reports/europe-s...

                        [2] https://scoop.market.us/smartwatch-statistics/

                  • By bandrami 2026-01-062:421 reply

                    I'm in India and the Xiaomi watches are everywhere (they probably don't sell those in the States/EU?) But also Apple and Samsung.

                    • By isbvhodnvemrwvn 2026-01-0610:14

                      Claiming watches, phones and absolutely everything else they make are everywhere in Poland.

              • By 2muchcoffeeman 2026-01-0519:28

                They need to workout how to drop the price. I want one. But really can’t justify that price.

            • By MaysonL 2026-01-0521:06

              Recent moves have convinced me that Apple is getting ready to push Vision Pro substantially harder.

              In recent weeks, I’ve been getting push notifications about VP.

              They hired Alex Lindsay for a position in Developer Relations.

              And there’s the M5 update.

              Just remember, it’s a lot cheaper than the original Mac(inflation adjusted). Give it 40 years – hell, given the speed of change in tech these days, it won’t even take 10.

            • By 3oil3 2026-01-064:52

              I think they bought the metaverse hype and hurried up. If only they had put half the energy on AI, we'd have a createML with something else than yolov2 in 2026

          • By psunavy03 2026-01-0516:24

            . . . so other devices are required to have the same interface? No, they're not. Just because you want to share enough design cues to make people understand they're dealing with the same brand doesn't mean you have to hammer square pegs into round holes.

            Not to mention the fact that first, you have to get to a point where AR wearables are commercially viable, and we don't seem to have hit that point yet.

          • By herval 2026-01-0517:25

            It doesnt really introduce anything that makes Vision Pro in any way better, though

          • By treymalikcruz 2026-01-0516:541 reply

            I think this is the right read in terms of intent but I also feel it offers a lens into the silliness of Apple's current strategy around all this. VisionPro appears to be currently floundering, and no matter how much they try to make it unintrusive and airy and transparent in its interface, it's presently an unwieldy device not designed to leave the home or office. Predicating company-wide design systems on this line being the future feels aspirational at best and delusional at worst. And what good is liquid glass on a Mac? To show me an obscured glimpse of my desktop background and add visual clutter?

            (Apologies to @cyberge99 if my tone comes off intense, this is not to come at you but rather is just me venting my frustrations with Apple. I think you are correct in your assessment of the idea here.)

            • By eastbound 2026-01-0518:071 reply

              What’s frustrating about the VisionPro is their absolute refusal to address it as a giant screen.

              All people I know describe this usecase first: “Will be awesome when it replaces my 2x34" screens”. I described it to the salesman when he asked me why I wanted to try it. He never showed it. Gave him 0/5, he complained, I explained this is specifically what I asked. You can emulate one screen in VisionPro but it’s absolutely obnoxious about making it about apps and iPhotos 3D whatever. Users desire it. Apple is hell-bent in not addressing that usecase, and addressing family usecases first.

              Imagine they find a proper UI to visualize an infinite Typescript file. Something like flinch and you find yourself in a method, look elsewhere and you immediately see the other method. Make it viral by making it possible to write files in a way that is not practical to normal-screen users, like the old “max 1 screen height” limit. View your team in the corners of your vision. THE tool for remote working.

              Workplaces would look futuristic. Your experience at the workplace would be renewed thanks to Apple.

              And then, reuse the desktop’s UI on VisionPro instead of the desktop using VP’s concepts.

              But no, Apple prefers killing off VisionPro and imposing LiquidGlass to everyone. (In waiting for my threat letter from Steve Jobs for suggesting ideas now).

              • By justinclift 2026-01-0518:45

                > In waiting for my threat letter from Steve Jobs ...

                Ummm, you know he died yeah?

          • By realusername 2026-01-0516:55

            Sounds like Windows 8 designing their touch-first interface for a desktop, with about the same success.

          • By schmuckonwheels 2026-01-0520:172 reply

            >This is a strategic play by Apple

            No, this is the fault of a company and industry with way too much money and not knowing what to do with it.

            So they hired a bunch of artists who would otherwise be carving wood in a decrepit loft somewhere after taking half a mushroom cap. These people now decide how computers should operate.

            I remember watching a documentary from the 80s where Susan Kare explained how every pixel in the Macintosh UI was deliberately put there to help the user in some way. One lady did the whole thing, the whole OS.

            Now we have entire teams of people trying to turn your computer into an avant-garde art piece.

            • By roughly 2026-01-0521:391 reply

              > a bunch of artists who would otherwise be carving wood in a decrepit loft somewhere after taking half a mushroom cap. These people now decide how computers should operate.

              …brother, you’ve just described the history of the personal computer and the Internet. It’s not the hippie artists causing this problem, I promise you that.

            • By yxhuvud 2026-01-0521:19

              Not only that, we have teams of people that very obviously (based on OP) dont talk to each other.

          • By CameronBanga 2026-01-0518:29

            Eh, I would disagree as there's nothing in it where you go "Oh wow, that's why they did it" in the context of Vision Pro or wearables.

            It seems much more likely that the driver here was to produce a UI that was resource intensive and hard to replicate unless you control the processors that go into your devices as well as the entire graphics processing stack that sits above that as well. It seems created to flaunt the concept of "go ahead and try to copy this" to Google and Microsoft.

          • By Bluestrike2 2026-01-0522:451 reply

            If it's a strategic play, it's a terrible one that douses usability in gasoline and sacrifices it at the altar of visual novelty for no real gain. Apple has spent literal decades working on and refining their Human Interface Guidelines for different devices. Between Tahoe and Liquid Glass, they seem to have just tossed them on the bonfire for no justifiable reason.

            VisionPro was meant to literally overlay its interface over your field of vision. That's a very different context and interaction paradigm. Trying to shoehorn the adaptations they made for it into their other, far more popular interfaces for the sake of consistency? It's absurd.

            • By gyomu 2026-01-0523:151 reply

              > Apple has spent literal decades working on and refining their Human Interface Guidelines for different devices

              Things like “human interface guidelines” get written by nerds who dive deep into user studies to make graphs about how target size correlates to error rate when clicking an item on screen.

              Things like Liquid Glass get designed by people who salivate over a button rendering a shader backed gradient while muttering to themselves “did I cook bro???”

              They’re just two very orthogonal cultures. The latter is what passes for interface design in software these days.

              • By hn_acc1 2026-01-061:15

                It's like the KDE developer who reluctantly gave out the script to set "border offset" from a window back to 0 (i.e. how close you could snap/drag the window to the border of the screen). He had defaulted it to something like -5 (i.e. at minimum, 5 pixels between the edge of the screen and the window, no matter WHERE you tried to place it), because "otherwise, how would you use the negative space, bro?". I.e. left-clicking JUST outside the window brought up a context menu for the window. WTF? I've been doing GUIs since 1987. Don't make "clicking outside the window" a way to interact WITH the window. I very nearly threw KDE out before he gave the fix.

      • By drnick1 2026-01-0516:067 reply

        This. The Windows 95 interface was optimal in many regards. Given how much faster computers are now, every UI operation should just be instantaneous. It's ridiculous that desktop interfaces and Web pages became heavier as computers got faster, so that a heavy website today does not load meaningfully faster than a plain text webpage in 1995.

        Edit: On Linux, you have desktop environments like LXQt for this. Unfortunately, last time I checked, Wayland was not supported.

        • By 0cf8612b2e1e 2026-01-0516:574 reply

          Beyond that, any lag from Win95 era was probably because of spinning hard drives. Running it on a SSD would be instantaneous. Also, file search might even work, instead of whatever we have now.

          • By komodo99 2026-01-0517:14

            I can attest to this one, 6 months ago I had a vintage pc I needed to rehab due to the curse of the proprietary ISA card. Imaged the failing drive to an ssd, sata->IDE adapter. P3 733MHz, 128 mb ram, W98SE, its astonishingly fast and responsive. Boots nearer to my memories of MSDOS 6.22 firing up than anything else.

            Acrobat reader still performs like a lead balloon though, even a miracle can't fix that one.

          • By xnx 2026-01-0516:581 reply

            I don't know how I used Windows before I installed Everything.

            • By OoooooooO 2026-01-0517:081 reply

              Deactivate web search via regedit, then it works.

              • By xnx 2026-01-0518:09

                Good advice, but there's still a lot of utility in Everything that is not built into Windows.

          • By CapsAdmin 2026-01-060:231 reply

            The responsiveness of windows 2000 in a vm is insane. It feels like every action happens instantaneously.

            Contrast this with the "os" of my LG oled monitor. It seriously takes 5 seconds to open the settings menu.

            • By userbinator 2026-01-060:51

              Contrast this with the "os" of my LG oled monitor. It seriously takes 5 seconds to open the settings menu.

              I'm not sure what they use these days, but 10-15 years ago the MCU in a monitor was likely to be a ~10MHz 8051.

          • By userbinator 2026-01-060:53

            A whole installation of Win95 with Office95 is only a few hundred MB and would fit entirely in RAM on a modern system. You can run a VM of it like that to experience the extreme speed. Even a browser these days uses several times that.

        • By k4rli 2026-01-0520:07

          Wayland with Sway feels toptier already. Tiling WM is just so simple, clean, fast, and perfect in every way.

        • By ChoGGi 2026-01-0517:59

          Personally, I can't wait till we have webpages that load slower then windows 95 boots.

        • By msie 2026-01-0518:37

          Loved the win95 interface. I've always wanted it on new Windows box but the existing solutions out there seem lacking.

        • By ZoomZoomZoom 2026-01-0519:45

          Wayland is supported with LXQt, labwc replacing openbox. If anything, UX is snappy.

        • By prmoustache 2026-01-0523:48

          Even Gnome and KDE can feel much snappier if you remove effects and animations.

        • By RunSet 2026-01-0516:46

          Wayland being as needful as Liquid Glass itself.

      • By TheCoreh 2026-01-0519:171 reply

        There have been many, many, desktop improvements since 1995, some of which came from the Mac, some came from Windows and some came from UNIX/Linux & friends.

        - Arguably the dock, though it's probably contentious - Ubiquitous instant search (e.g. Spotlight) - Gesture-based automatic tiling of windows to left/right side of the screen, tiling presets - Smooth scrolling, either via scroll wheel or trackpad - Gesture-based multi tasking, etc - Virtual desktops/multiple workspaces - Autosave - Folder stacks, grouping of items in file lists - Tabbed windows - Full-screen mode - Separate system-wide light and dark modes - Enhanced IME input for non-latin languages - App stores, automatic updating - Automatic backup, file versioning - Compositing Window Managers (Quartz, Compiz, DWM, modern Wayland compositors...) - The "sources bar" UI pattern - Centralized notification centers - Stack view controlelr style navigation for settings (back/forward buttons) - Multi device clipboard synchronization - Other handoff features - Many accessibility features - The many iteration of Widgets - Installable web apps - Virtual printers ("print to PDF") - Autocomplete/autocorrect - PIP video playback - Tags/Labels - File proxies/"representations" - Built-in clipboard management - Wiggle the mouse to find the pointer

        None of these can be said to be at their final/"perfect" form today, and there are hundreds if not thousand of papercuts and refinements that can be made.

        The real issue is probably due to management misunderstanding designer's jobs, and allocating them incorrectly. The focus should be more on the interactions and behaviors than necessarily on the visuals.

        • By schmuckonwheels 2026-01-0519:20

          > Arguably the dock

          The Dock came from NeXtSTEP circa 1989. It had square edges and no Happy Mac. (So did Mail.app, TextEdit, some of the OS X Finder, and a whole bunch of other things.)

          To the untrained eye it looks like an Apple innovation because most people couldn't afford NeXt computers unless you worked in a university or research lab.

      • By krylon 2026-01-0517:522 reply

        This is the howling insanity that drove Microsoft to kill the start button, then reanimate it, then move it to the center of the task bar.

        • By xenophonf 2026-01-0521:17

          They also forced us to waste relatively valuable vertical screen space on the task bar, taking away our ability to move it to the left or right screen edges.

        • By reichstein 2026-01-0519:051 reply

          ... thus falling into the Pitt of failure, where every way out is just a little too far away.

          • By krylon 2026-01-0521:37

            When I started using Linux, I didn't do so because I disliked Windows so much, I just was an insatiably curious nerd.

            But since then, each new version of Windows has made me more and more grateful for not having to deal with that dumpster fire on my personal devices.

            The saddest part to me is that I have the strong impression it wouldn't take that much work to turn Windows into a much better system. But for whatever reason, Microsoft is not interested in making that happen. Maybe they are incapable of doing so. But the system itself not the reason.

      • By phantasmish 2026-01-0516:54

        No kidding. “Reverting” to something pretty similar to Mac OS in the late ‘90s, as far as visuals and basic UI behavior (but not removing modern features) would be a big improvement. And once they did that they could just leave it that way. It’d be fine. UI churn sucks enough that it’s not worth it for users unless it’s a huge improvement, and nothing has been.

        Though if we could get the newer settings panel of macOS a few versions back, before they inexplicably ruined the best OS GUI settings interface I’ve ever used, that’d be great.

      • By schmuckonwheels 2026-01-0519:18

        I would say, "Give me Mac OS 9, now" but smartphone-addicted brain-damaged zoomers don't understand what folders are or how file management works.

        I don't need or want art, eye candy, or animations. I need to get work done and the rest of the OS to stay tf out of my way.

      • By DenisM 2026-01-0519:081 reply

        It’s not just career. Any artistic endeavor suffers from competition with the past, which eventually becomes a guaranteed loss. Negating the frame becomes the primary way to leave a mark.

        • By vanviegen 2026-01-0519:141 reply

          But for actual art, such as music, constantly doing novel things is kind of the point. Every generation needs its own music that runs counter to what came before.

          User interfaces are not art.

          • By DenisM 2026-01-0519:511 reply

            > User interfaces are not art.

            Do UI designers think that way?

            I imagine some see it as engineering - make things work efficiently for the users. Others see it as art. The outcome will depend on which group gains the upper hand.

            • By Terr_ 2026-01-0521:01

              There's some linguistic ambiguity here if we just say "art", because it includes things we might divide into "artistic choice" versus "craftsmanship", ex:

              1. "Picasso, that's the wrong way to depict a human nose."

              2. "Picasso, that's the wrong material, that vibrant paint is poisonous and will turn to black flakes within the year and the frame will become warped."

              I interpret parent-poster's "interfaces are not art" as meaning they're mostly craftsmanship.

              It may not be quantifiable enough to be labeled "engineering", but it's still much less-subjective and more goal-oriented than the "pure art" portion. All these interfaces need to be useful to tasks in the long term. (Or at least long enough for an unscrupulous vendor to take the money and run.)

      • By buredoranna 2026-01-0520:49

        I wish I could remember where I picked up this quote

        > No project manager ever got promoted for saying "let's keep things the same".

      • By dlisboa 2026-01-0520:181 reply

        Style matters, maybe unfortunately depending on the point of view. Products like consumer electronics have a large amount of fashion to them. Just like the t-shirt was perfected in the 1950s people still make new ones with little style changes for no functional reason.

        Designers at Balenciaga don't have to justify their jobs when they make oversized t-shirts, neither do the ones at Apple.

        • By xnx 2026-01-0520:401 reply

          Fashion is a very appropriate place for style. Tools, less so.

          • By TeMPOraL 2026-01-0521:311 reply

            Corollary: the extent of fashion-driven variability those "tools" support over generations tells us just how little utility those tools provide.

            In actual tools, the form and function are strongly connected. Tools of competing brands look pretty much the same, except for color accents, because they can't look any different without sacrificing functionality, performance and safety characteristics.

            You don't see power tool vendors trying to differentiate their impact drivers by replacing rubber handles with flat glass because it's more "modern", because it would compromise safety and make the tool unsuitable for most jobs its competitors fulfill. This happens in software mostly because the tools aren't doing much of anything substantial - they're not powerful enough for design to actually matter.

            • By vel0city 2026-01-062:35

              I do see tool vendors often adding their own logos to the tools. They choose non-functional colors for styling. They'll make something more rounded or more squared for aesthetic reasons. For consumer-facing tools there are lots of little non-functional changes they'll choose to do for their own stylistic and branding purposes. They do want to ultimately differentiate their products from competitors, not just be the exact same as all the others on the shelf.

      • By jbl0ndie 2026-01-0522:44

        I can't see how half of the icon choices made in the article would pass internal testing, let alone actual user testing.

        Maybe stakeholders were calling the shots and everyone was like, "Fine. If you want us to reuse the same icon for different purposes, you're the boss. We are done trying to explain why this is a bad idea."

      • By 65 2026-01-0519:15

        Yes this is always how it's been, especially if you're a front end developer. Changing designs every few months just for the hell of it is what designers do.

      • By nine_k 2026-01-0518:53

        Sadly, the desktop interface was not perfect by 1995. It was visually near-perfect, but the UX, acutal ease of interaction, left much to be desired. Sadly, it's the visuals that make pretty screenshots. The actual UX of OSX is quite jarringly bad in many regards 30 years later :( But developing interactions is much harder.

      • By staplers 2026-01-0516:3910 reply

        Uber, Airbnb, Robinhood all took off because they created easy to use beautiful apps (compared to their predecessors).

        The anti-design bias in this forum is genuinely unhinged. I see some saying the entire destruction of the natural world stems from design lol.

        • By avidiax 2026-01-0518:283 reply

          I worked at Uber. The UX designers were pretty obsessed with the iPhone app, making sure it was pixel perfect and the little cars in the city view moved smoothly and every transition was crisp and so on. The vast majority of new users at the time were on the comparatively ugly Android app.

          Things got pretty bad. More than 95% of all employees (and I'm guessing 99% of designers) were using iPhones at the time. There would be rough edges all over the Android app, but as one of our designers said "people with taste don't use Android".

          Imagine knowing that most of your new users were getting a subpar experience, and that not being enough motivation to expense a flagship Android and drive it daily.

          But the new users kept coming, and despite mostly being Android users, they still used the product. Turns out that legacy taxis are themselves an ugly interface, and ugliness is relative.

          • By nozzlegear 2026-01-061:44

            > The vast majority of new users at the time were on the comparatively ugly Android app.

            Probably the vast majority of profitable Uber users were still on iOS, though, like most apps?

            > but as one of our designers said "people with taste don't use Android".

            Based lol

          • By nish__ 2026-01-0519:371 reply

            > people with taste don't use Android

            Probably true at the time.

            • By stefanfisk 2026-01-0521:22

              I remember excitedly switching to a Nexus 5X and then going back to my old iPhone a few months later because every app felt like a bad port of the ”original” iPhone app.

          • By shuntress 2026-01-0522:371 reply

            Using the term "Legacy Taxi" to imply that a taxi you don't summon by phone is somehow out-dated is wild. I understand the reason you would use it, especially at a company like Uber, but it still seems hilariously delusional.

            • By llbbdd 2026-01-0523:391 reply

              I've never worked for Uber and I see the old model as a barbaric non-starter, why on earth would I want to flag a car down instead

              • By shuntress 2026-01-0616:17

                The point is that a taxi is a taxi. It's like calling cash "Legacy Payments"

        • By airstrike 2026-01-0516:562 reply

          That statement is just 100% demonstrably false.

          I don't think anyone seriously believes Uber, Airbnb and Robinhood won because of "beautiful apps".

          • By 0x457 2026-01-0518:471 reply

            "Beautiful" maybe, not "good UX" for sure. Prior to Uber, calling a cab using the phone app was...suboptimal and easier to actually call a taxi company. They also provided much better services, which is what make them stick around.

            RH made a lot of investment tool accessible to people that "I just want to buy stock of some company", I used tasty trades for a while, but their mobile app while has all functionality, but realistically you will just look to overview portfolio.

            • By airstrike 2026-01-0523:331 reply

              The point still stands. The improvement in "usability" in those three cases did not come from app UI/UX.

              • By 0x457 2026-01-0721:35

                It came from adjusting IRL to work with better UI/UX rather than adjust UI/UX to work with existing business processes.

          • By BurningFrog 2026-01-0518:40

            Beauty has real value, but usability is far more important.

            Unfortunately, most of the SW industry isn't even aware of the difference:

            For beauty you hire a graphic designer

            For usability you hire a PhD in cognitive psychology

        • By progbits 2026-01-0516:422 reply

          No they took of because they used illegal practices and VC money to undercut competitors.

          • By oompydoompy74 2026-01-0517:451 reply

            I think we can pretty safely assume that every large and successful company has done horrible and illegal things to get themselves there. That being said I think design and ease of use still play a significant part in Uber’s success.

          • By ethbr1 2026-01-0516:51

            Bit of column A, bit of column B.

        • By eschaton 2026-01-0518:21

          There’s a huge difference between anti-design bias and calling out Liquid Glass for the garbage human interface design that it is. If anything, it demonstrates a substantial *pro-design* bias because it shows that people actually care about design more than any “party line” here.

        • By naikrovek 2026-01-0516:501 reply

          design for design's sake is bad, and that's what Liquid Glass is. There was no thought behind it.

          It is 2026 and UIs are still abysmally slow in many cases. How is that even remotely possible? Now, with that in mind, consider (just for a moment) why people might think that UX people don't know what they're doing.

          • By ethbr1 2026-01-0516:543 reply

            > It is 2026 and UIs are still abysmally slow in many cases. How is that even remotely possible?

            Because UI/X teams were separated from engineering. (Same thing happened with modern building architecture)

            It's fundamentally impossible to optimize if you're unaware of physical constraints.

            We need to get rid of the "It's okay to be a UI/UX designer who doesn't code" cult. (Looking at you, Adobe and Figma...)

            • By eszed 2026-01-0517:37

              > Same thing happened with modern building architecture

              Yes. Yes, it has. I'm currently in the midst of a building project that's ten months behind schedule (and I do not know how many millions of dollars over budget), and I'd blame every one of the problems on that. I - the IT guy - was involved in the design stage, and now in construction (as in, actually doing physical labor on-site), and I'm the only person who straddles the divide.

              It's utterly bizarre, because everyone gets things wrong - architects and engineers don't appreciate physical constraints; construction crews don't understand functional or design considerations - so the only way to get things right is for someone to understand both, but (apart from me, in my area - which is why I make sure to participate at both stages) literally no one on the project does.

              Seen from a perspective of incentives I guess I can understand how we got here: the architects and engineers don't have to leave their offices, and are more "productive" in that they can work on more projects per year, and the construction crews can keep on cashing their sweet overtime checks. Holy shit, though, is it dispiriting to watch from a somewhat detached perspective.

            • By naikrovek 2026-01-0517:09

              Agreed. The further you are away from how a computer works internally, the worse your product for a computer will be.

              We have convinced ourselves as an industry that this is not true, but it is true.

            • By kergonath 2026-01-0517:201 reply

              > We need to get rid of the "It's okay to be a UI/UX designer who doesn't code" cult.

              I don’t think designers who don’t code are really a problem. They just need to dogfood, and be lead by someone who cares (and dogfoods as well).

              • By makapuf 2026-01-0517:413 reply

                In the case of Apple, I really doubt its designers don't dogfood. Do you expect them to have Android phones and linux desktops?

                • By kergonath 2026-01-0613:03

                  I would think like you, but then some of their design decision are truly baffling. I like the idea of Liquid Glass, but there are thousands of rough edges that scream lack of care.

                • By 0x457 2026-01-0518:53

                  I have a strong feeling people working and approving Liquid Glass didn't dog food it in dark mode because it just looked BAD in the first builds available.

                • By collingreen 2026-01-0518:35

                  I sometimes wonder if anyone in charge at Apple uses Apple devices the way I do. I expect they have one, consistently-apple, high-end setup and it probably works very well for their style. Some things are great but others are insane and it seems like that happens most when using things like non-apple monitors or not typing a certain way on the phone or if you don't drive the same car.

                  Switching windows between two non apple monitors after waking from sleep is wildly unpredictable and has insane ux like resizing itself after a drag.

                  My carplay always starts something playing on my car speakers even when I wasn't listening to anything before connecting. It's so off it's comical.

                  The iPhone alarm will go off like normal, loudly from the speaker, even if you're currently on the phone and have it up to your ear. This has been a problem since my very first iPhone.

                  There has been a bug about plugged in physical headphones being unrecognized sometimes after waking from sleep even if it worked fine when going into sleep. I checked once in probably 2014 and Apples' official response was that it literally wasn't physically possible despite all of us people experiencing it. The bug was ancient even at that time and >ten years later my m4 macbook pro STILL DOES IT.

                  Apple and apple fanboys seem to take the stance that these are all user error on my part (remember the "you just aren't a Mac person" era?). I bet some of these are configurable with settings deep in some menu somewhere so from a certain perspective that's right but also underscores my point about the limitations of myopic dogfooding.

                  As a fun aside, the ux for turning on the "Voice Over" tutorial is the worse thing I've ever experienced on an Apple device. I was laughing out loud trying to figure out how to get out of it instead of finishing the unknown remaining steps. I feel bad for folks who need that accessibility in order to be effective.

        • By random3 2026-01-0517:30

          This. Every time Apple made Ui changes, I’ve seen negative reactions. People react negatively to change, not to good or bad necessarily. I’ve been using the ne UI since it was in the developer beta, and can’t really tell a practical difference.

        • By koyote 2026-01-0521:451 reply

          Uber very much falls into the category of "useful despite the awful app" for me.

          It's slow, bloated, buggy and ugly. Probably one of the worst apps running on my phone.

          • By Nextgrid 2026-01-060:21

            Nowadays yes, since they need to justify the jobs of hundreds of Javascript developers.

            But there was a time when their app was native and was actually quite good.

        • By cmiles74 2026-01-0519:06

          It's difficult for me to believe that you might be arguing all of the icons in the drop-down menus are beautiful... I know I have found them distracting.

          In my opinion, this article had very clear and direct criticisms; they were hardly "anti-design bias". The increase in visual clutter is, for sure, a net loss for MacOS Tahoe.

        • By trinix912 2026-01-0519:06

          Design is not just pretty visuals but also solving problems. The design of Tahoe doesn't solve any problems the previous designs didn't but it solves many of the previous problems worse than the designs before.

        • By dec0dedab0de 2026-01-0516:51

          None of those companies had predecessors.

    • By kace91 2026-01-0514:454 reply

      My main gripe with Liquid Glass is how distracting it is.

      Many top bars have become a group of bubbles over the content, which we’ve been conditioned to see as floating notifications for years. Things shine and move when they don’t require attention, just because.

      The end result is that my OS feels like a browser without ad blocker. As much as people hated flat design, at least it didn’t grab your attention with tacky casino tricks.

      • By bargainbin 2026-01-0515:063 reply

        My main gripe is that the visual shenanigans alone were enough of a change, why rearrange the buttons?! In the early iOS beta, the new tab button was at the top of Safari, as far away from your thumbs as it could be.

        Genuinely believe Apple’s design team are rudderless or have unintentionally been forced to produce something to justify someone’s career, because this whole thing is disastrous.

        • By wang_li 2026-01-0515:461 reply

          > to produce something to justify someone’s career,

          This is the curse of being a UI designer for a long lived product. Once a thing has been created and future work consists of 99% code and 1% UI, your UI designer job has evaporated. And so we see that everything changes every major release of an operating system, so the UI people can justify their pay checks.

          • By hnlmorg 2026-01-0516:142 reply

            I think you have cause and effect the wrong way around.

            These changes in design are intended to appeal to our magpie brain of wanting the latest, shiniest, things.

            You have to understand the vanity of consumers. If every new product looked the same then a lot of people wouldn’t both buying the latest gizmo because there’s no magpie appeal. So when the market stagnates, you need to redesign the product to convince consumers to throw away a perfectly good, working device.

            And it usually works as a sales strategy too.

            So designers then get told thy has to come up with something that looks newer and more futuristic than the current designs. Regardless of how much those designers might love or hate those current designs.

            They come up with this shit not to justify their jobs but because they’re hired exactly to come up with this shit.

            • By gmd63 2026-01-0517:011 reply

              If it's coming down from the C suite, that just makes it worse. That's cheap marketing tricks winning priority over lasting intent. It's not just the design folks trying to justify their job at that point, it's the executives surrendering to the "stock must go up during my quarters at all costs" mentality.

              • By hnlmorg 2026-01-0519:331 reply

                Worse in some ways, but understandable an others.

                If Company X didn’t reinvigorate their product line then consumers might switch to Company Ys products because they look shiny and new. Which is literally why people switched from BlackBerry et al to iPhones in the previous decade.

                Consumers are fickle and want that dopamine hit when they spend money. I know this and even I find myself chasing shiny things. So there’s no way we can change that kind of consumer behaviour.

                To be clear, I’m not saying it’s right that companies do this, but I do think they’d go out of business if they didn’t because consumer trends will continue like this regardless of how ethical companies tried to be.

                So the problem here isnt that Apple tried to refresh its operating system look. It’s that they completely jumped the shark and created something that was too focused on aesthetics while failing in literally every other metric.

                • By gmd63 2026-01-0719:01

                  People switched from BlackBerry to iPhone for far more than just iPhones being "shiny and new." Visual voicemail, Safari, touchscreen, etc. The recent UI redesign effort is not remotely comparable to the investment and strategy that went into distinguishing the iPhone from the rest of the cell phone market.

                  We're discussing this on one of the most bare and plain sites on the popular internet. Folks who are attracted to value don't care if stuff isn't redesigned if it works well. It's a bad sign if executives at Apple feel the need to invest in cheap dopamine hacks for the sake of novelty farming.

                  A company that stagnates or even shrinks to a healthy size can be more valuable to society, and the stock market in the long term, than one that mutilates itself in chase of unnecessary growth.

            • By ethbr1 2026-01-0516:561 reply

              In my experience, it's usually just UX hubris and ignorance about a product's expert users.

              UX folks usually have no understanding of the impact of moving a common control and/or keyboard shortcut.

              • By hnlmorg 2026-01-0519:22

                You’re talking about very specific rearrangements of controls. Whereas I was talking about why these big redesign initiatives get green lit to begin with.

        • By brantonb 2026-01-0520:58

          > In the early iOS beta, the new tab button was at the top of Safari, as far away from your thumbs as it could be.

          It’s relatively recent in iOS history that Safari’s address bar is at the bottom. There’s a setting to move it back to the top. This specific example is probably as innocent as a default getting accidentally changed during the development process.

        • By LoganDark 2026-01-0515:491 reply

          > In the early iOS beta, the new tab button was at the top of Safari, as far away from your thumbs as it could be.

          Can't you swipe past the end on the tab bar (along the bottom by default) to create a new tab?

          • By wlesieutre 2026-01-0516:191 reply

            Only when you're currently in the rightmost tab, but yes

            • By LoganDark 2026-01-0611:39

              Yes, I meant past the end of all tabs

      • By busymom0 2026-01-0515:25

        Every distracting visual element of liquid glass looks like a tiny Ad to me which is constantly trying to distract me from what I am doing and trying to grab my attention. Super annoying.

      • By lossyalgo 2026-01-0521:461 reply

        Someone posted these settings on HN recently and it has made working on my Mac once again usable: https://imgur.com/a/macos-accessibility-settings-simpler-ret...

        • By mismos 2026-01-067:31

          Maybe that's why disabilities are on the rise. I went through the MacOS installer yesterday, it asked 3 times if I wanted to configure any a11y options, with cognitive disability featured.

      • By temp0826 2026-01-0516:20

        I'm usually in linux (dual boot on a mac) but had to boot into macOS for something. I was utterly confused when I moved my cursor to the top-left and missed clicking the apple menu

    • By Noaidi 2026-01-0514:107 reply

      Alan Dye ruined everything at Apple, no idea how he clung on for so long. You know he designed the horrible ios7 as well?

      https://www.youtube.com/watch?v=YSzjcVZXolc

      https://tjkelly.com/blog/ios-7-sucks/

      And he also takes credit for the dynamic island. It is an assault on my senses to see everything constantly moving around on my screen.

      I have been working with Macs since 1995, but this year is my first using Pixel with GrapheneOS, that is how done I am with Apple. Unfortunately I know the UI will not change for years and I just could not take it.

      • By imbnwa 2026-01-0514:211 reply

        >Alan Dye ruined everything at Apple, no idea how he clung on for so long

        Cook doesn't seem to a have any taste for product design, isn't he a logistics guy?

        • By jdougan 2026-01-0514:342 reply

          Yup. He is, by all accounts, a great supply-chain guy. eg. As far as I can tell, there were no significant breaks in Apple's supplies during COVID.

          But he clearly falls afoul of Steve Jobs'warning about leaders with no taste.

          • By kridsdale1 2026-01-0517:18

            This is even an understatement.

            It’s not a stretch to say that Tim Cook created the whole Shenzhen microelectronics industry. The thousands of specialist component vendors and large integrators that assemble products trace to his instigation with Compaq and then Apple. The iPod, Macs, iPhone, copied the Swiss Watch model of vast redundant networks of component competetors working as an ecosystem to drive down costs.

            This created the skill and machinery base that made it possible for other western design companies (such as Android vendors that were not Samsung or Japanese) to make clones of the iPhone quickly and easily. (Let’s be real, every smartphone is an iPhone 1 clone)

            China owes a lot to this work.

          • By Noaidi 2026-01-0515:131 reply

            Tim Cook needs to drop some acid. He has no creativity what so ever.

            • By ethbr1 2026-01-0518:23

              You'd think a supply chain guy would be able to get ahold of some psychedelics too...

      • By iainmerrick 2026-01-0515:361 reply

        You know he designed the horrible ios7 as well?

        I don't think that's fully accurate, unless you have a link that confirms it? That Dye designed it, I mean, not that it was horrible...

        Jony Ive was the head of design at that point (both hardware and UI). Wikipedia says Dye "contributed greatly to the design language of iOS 7" but Ive would have had final say. Certainly at the time as I recall it, iOS 7 was seen as Ive's baby.

        Also, I'm not defending iOS 7, but I reckon its visual design was a lot more influential than it gets credit for. Think of those ubiquitous Prime bottles, with their bright saturated color gradients; the first place I remember seeing that style was iOS 7. I bet they picked that style for Prime because kids liked it, and kids liked it because kids like iPhones.

        Edit to add: "bright saturated colors" goes back a long way to Fisher Price toys and the like, of course, but it's the gradients specifically that I think iOS 7 popularized.

        • By ndiddy 2026-01-0516:032 reply

          I've heard rumors that part of why iOS 7 was so garish is because Dye's background was in product packaging so his team were doing design reviews on paper and didn't realize that the colors would look different on device due to CMYK vs RGB. Not sure if it's ever been confirmed but it would explain a lot.

          • By kridsdale1 2026-01-0517:131 reply

            I was in the room for a few design reviews for my part of iOS 7 (I was an engineer writing the new screens). Everything was done on a 90+ inch HDTV that we AirPlayed from our Macs or iPhones to for the room to view. Not printed, though the design studio walls were covered in printed explorations of variations of concepts, that is true.

            Dye was the senior rep of the Design org present and commenting on all our software progress. I never once encountered Ive.

            • By ndiddy 2026-01-0523:17

              Thanks for the clarification! Out of curiosity, do you have any other insight into how/why iOS 7 turned out the way it did? What was the internal attitude towards it like?

          • By trinix912 2026-01-0520:07

            I find it hard to believe that Dye would be so incompetent to not even know about CMYK vs RGB. How did he even get hired by Apple?

      • By kibwen 2026-01-0514:44

        Dye was a symptom, not the cause. At a widespread organizational level, Apple just does not give a shit.

      • By chuckadams 2026-01-0514:291 reply

        I will take the bottom bar of iOS7 Safari any day over the wretched mess that it is now.

        • By lotsofpulp 2026-01-0515:06

          Is it just me, or does answering a Facetime call now require pressing buttons at the opposite top and bottom corners of the screen?

          How does that benefit anyone?

      • By morshu9001 2026-01-0522:38

        Is he the one responsible for the 2016 MBP? It took Apple like 6 years to fix everything about that

      • By pier25 2026-01-0514:43

        Thank god he left for Meta

      • By sirwhinesalot 2026-01-0514:21

        Really? Same guy? OUFF. What a track record...

    • By chuckadams 2026-01-0514:241 reply

      I rather like the skeuomorphism ... on the buttons anyway. The distortion effect on the glass is simply annoying, and the overall effect on an already-cramped UI like Safari on a phone is just ... ugh. There's now basically three blobs of mystery meat at the bottom of the screen. So if Liquid Glass was made for mobile first, it's an even bigger failure. It's actually more tolerable on desktop, though the double-border effect on things like the control panel stick out pretty badly.

    • By bauerd 2026-01-0514:104 reply

      It’s not how you get promoted though. Plus implementing complex UIs is challenging which engineers like. The incentives are off.

      • By eddieroger 2026-01-0514:332 reply

        It's not only not how you get promoted, it's a pretty good way to get canned as well. If you don't like the work you're being asked to do, your options are pretty limited to doing it or going elsewhere. There are a million UXers and engineers who'd love to work at Apple and would be happy making whatever their boss suggests.

        • By rdiddly 2026-01-0516:30

          That's how you know the "culture" and the "vision" really do have to come from the top, and how you know Steve Jobs really was providing value.

        • By EGreg 2026-01-0514:402 reply

          Seriously. People got canned for resisting the corporate overlords. That’s capitalism. Corporations run by their employees? Guilds? Cooperatives? Hah! https://www.youtube.com/watch?v=ynbgMKclWWc

          Just that usually the forcefed initiatives have to do with corporate profits for shareholders, or trends like shoving AI into everything. Imagine saying no to that!

          Even at the supra-corporate and supra-national level, if the organizing principle is competition, no actor not even a CEO or a corporate board or a government can afford to stop racing towards disaster. There is a simple mantra: “If we don’t achieve AGI first, China will and then they’ll dominate.”

          Once in a while, the world comes together to successfully ban eg chemical weapons or CFCs, and repair the hole in the ozone layer. Cooperation and restraint takes effort.

          Judging by the way we’ve drained all the aquifers, overfished the last fish, destroyed the kelp forests, cut down the rainforsts, bleached the corals, and polluted the world with plastic, I don’t think there is much hope of stopping.

          Insects and pollinators are way down, and many larger species are practically extinct, 95% of the world’s animal biomass is humans and their food, and people still pretend environmental catastrophe is all about a few degrees of temperature.

          PS: Yes, that escalated quickly. In the real world, it has taken only 80 years… :-/

          • By mgfist 2026-01-0516:30

            I don't think corporate profits are the reason Apple has shitty UX because it's hard to argue how shitty UX correlates to higher profit, especially when it costs more to create a shitty UX than to keep the good one you already have.

            I reckon it's more that some Apple VP has to justify their million dollar equity package by creating work for their org, because otherwise why should you still have a job?

          • By groundzeros2015 2026-01-0518:081 reply

            That’s not capitalism. That’s hierarchy. It didn’t start in the 20th century

            • By EGreg 2026-01-0518:131 reply

              Capitalism and competition produce the results I describe further down the comment. It escalates to planetary catastrophe

              • By groundzeros2015 2026-01-0518:471 reply

                Let’s focus on the specific claims in your comment.

                > People got canned for resisting the corporate overlords. That’s capitalism

                Being told to do things by your boss is a problem as old as time. Except with capitalism you can change bosses — a luxury which has not existed throughout history.

                • By EGreg 2026-01-0519:062 reply

                  Okay great. Now keep going with the rest of my comment and address the rest point by point. You’ll find that it expands from that first point, and describes the consequences of capitalism and competition as an organizing principle.

                  • By hex4def6 2026-01-0519:47

                    We are discussing UI/Icon design, not the geopolitical implications of AGI or the Holocene extinction event.

                    Why should someone that disagrees with you on whether capitalism is uniquely responsible for bad icon design now be forced to defend it for every sin / shortcoming ranging from the social inequity to ecological collapse?

                  • By groundzeros2015 2026-01-0519:23

                    Sure, I guess I’m here.

                    Why is capitalist competition worse than any other form of competition? Wouldn’t wartime competition over land and sovereignty be far worse? Didn’t the Soviet Union have extreme forms of political competition?

      • By bradgessler 2026-01-0514:231 reply

        Yeah, software orgs ship their promotion structures.

        • By euroderf 2026-01-0514:361 reply

          This explains why all commercial software enshittifies.

          • By ethbr1 2026-01-0516:58

            And why open source UIs are anarchist. :)

      • By grufkork 2026-01-0515:31

        Besides the visual design, I've been thinking about the tech part of it. There's so many bits shifting, morphing and having state, that it sounds antithetical to what a UI is supposed to be: a consistent and unnoticeable tool to interact with software. I do like some of the things they do to free up screen space, but having components being to programmatically complex is bound to cause issues. Besides having your presentation desync with your data, your UI now has opportunities to desync with itself...

      • By hopelite 2026-01-0515:46

        It’s an extremely uncomfortable conflict and contradiction between corporate organization, finance “capitalism”, engineering, and creatives; in addition to individual vs group dynamics.

        Corporate structure is driven by exploiting and using value for and by a de facto nobility (the c-suite).

        Finance “capitalism” seeks to extract value, be it short or long term.

        Engineers are motivated by building and creating value.

        Creatives are driven by changes for changing’s sake to remain or get a seat at the table.

        The uncomfortable reality is that these are inherently conflicting interests that are pulling and pushing each other, but mostly top down.

        It’s essentially the “colonialist” exploitative model of existence using creators to leverage rather than extract natural resources, a system that is increasingly not suitable for the modern, technological, commoditized world. AI is a good example of that; it arguably diminishes the value to n degrees of both engineers and creatives, while also leaving the “nobility” and their neo-aristocratic corporate system out in the open exposed as revealing it not only as having no clothes on, but utterly abusive, useless, and downright evil. And no, that’s across the whole political spectrum, not just the opposite of your silly system approved political sport team.

    • By karmakaze 2026-01-0519:481 reply

      The problem with Apple's execution of Liquid Glass is that the intended audience isn't the iOS user, it's the onlooker watching the iOS user (FOMO). That was an effective strategy when iPhone popularity was growing rapidly. Now that we're in a plateau of market saturation (post-peak Apple), anything directed at the onlooker which detracts for the actual user will hurt their bottom line.

      • By recursive 2026-01-060:461 reply

        How would this work? The only place I've ever heard of liquid glass is from iPhone users complaining about it incessantly and tutorials on how to turn it off or diminish it. What would I fear missing out on?

        • By karmakaze 2026-01-0615:54

          I'm merely saying that Apple is cargo-culting their own success formula and it's failing.

    • By reddalo 2026-01-0514:064 reply

      I agree, Liquid (Gl)ass is hideous. I'll stick to macOS Sequoia for the time being.

      • By codyb 2026-01-0514:324 reply

        MacOS 26 highlights were... and this was _Apple's_ opening modal...

        "Icons that look like shit!"

        and

        "Notification summaries that may not be correct!"

        In general I feel as if Apple's software feels buggier and less solid lately across my iPhone and my computers. Won't be upgrading the personal computer for as long as possible

        • By euroderf 2026-01-0514:381 reply

          > Apple's software feels buggier and less solid lately across my iPhone and my computers.

          Agreed. Rendering is very flaky. Input events are dropped.

          Blinky. Laggy. Two of the Seven Dwarves of Liquid Glass.

          • By shermantanktop 2026-01-060:26

            Buggy, Flaky, Dropsy, Blinky, Laggy... that's five. How about Wobbly and Gloopy to round out the seven?

        • By queenkjuul 2026-01-0515:252 reply

          I finally talked my company into letting me swap out my MacBook pro for some little Dell. After the last year of updates, my Mac has stopped resuming from sleep reliably, everything is ugly, they took the already barely usable (imo) finder and system settings and found exciting new ways to make them worse. Sadly corporate security means os updates were not optional.

          I've never really liked macOS but it feels like someone at Apple was hired just to make it even less likable for me personally lol

          • By williamdclt 2026-01-0515:597 reply

            > already barely usable (imo) finder

            been using a Mac for years, and to this day I don't know how it's possible to navigate directories using Finder. It only has shortcuts for a few folders by default (photos, documents...) and doesn't have a button to navigate to the parent folder. I have literally no idea how to get to my home directory, I need to use the CLI

            • By massysett 2026-01-0516:08

              > doesn't have a button to navigate to the parent folder.

              Command + Up Arrow, which is also visible if you click on the "Go" menu. There is also a toolbar button that shows the entire set of enclosing directories; offhand I can't remember whether this is visible by default. There is also "View -> Show Path Bar" which shows all this information at the bottom of the window.

              > I have literally no idea how to get to my home directory

              Go -> Home, which shows a shortcut key for this, Command-Shift-H.

            • By rubslopes 2026-01-0712:23

              I've grown increase hate towards Finder to the point that I avoid using at all costs. I've been migrating to the terminal, using fzf to find files and directories and yazi for a more graphical experience.

              How can it be called FINDER, if it can't FIND things? cmd+shift+g should be a fuzzy search, but it returns nothing 80% of the time. cmd+f often can't see files that are in first level folders inside my home folder.

              Meanwhile, hitting Esc+C in the terminal (via fzf) it's totally effective.

            • By BalinKing 2026-01-0516:451 reply

              Off the top of my head, I want to say you can right-click on the current folder name to see (and navigate to) all its ancestors.

              • By ngcazz 2026-01-0520:53

                Correct - IIRC it's called the "proxy icon"

            • By cmckn 2026-01-0516:56

              > I have literally no idea how to get to my home directory

              Just add it to the sidebar. Finder > Settings > Sidebar > Locations. Or drag it into Favorites.

              > doesn't have a button to navigate to the parent folder

              View > Show Path Bar. You can also right click on the directory name at the top of the window and it’ll give you the same options.

            • By hnlmorg 2026-01-0516:211 reply

              I’ve said many times before that I think Finder is the worst default file manager of any popular desktop environment.

              I get it’s supposed to be easy to use but so much functionality is hidden behind non-obvious shortcuts. The end result is you either need to memorise a dozen secret handshakes just to perform basic operations, or you give up and revert to 70s technology in the command line.

              • By naikrovek 2026-01-0516:562 reply

                > I’ve said many times before that I think Finder is the worst default file manager of any popular desktop environment.

                [GNOME enters the chat]: "That's nothing, I'm way worse!"

                • By josteink 2026-01-0519:341 reply

                  When on macOS using Finder I often wish I had something as nice and consistent and usable as Nautilus.

                  Finder is genuinely horrible. It’s obvious no one at Apple cares about files anymore nor anyone working with them.

                  We’re all supposed to consume cloud these days or so it seems.

                  • By shantara 2026-01-0520:13

                    My go to example would be long lasting issues with SMB support in Finder. All operations are very slow, the search is almost unusably so. The operations that are instant on every non-Apple device take ages on a Mac. I first ran into these issues 7 years ago when I set up my NAS, and they present to this day. I tried all random suggestions and terminal commands, but eventually gave up on trying to make it perform as it does on Linux.

                    With Apple's focus on cloud services, fixing the bugs that prevent the user from working with their local network storage runs contrary to their financial incentives.

                • By hnlmorg 2026-01-0519:141 reply

                  Is it actually though? It’s cool to criticise Nautilus but, at worst, it’s just equally as bad as Finder. Which shouldn’t be surprising given how much it’s styled to look like Finder.

                  However in my personal opinion Nautilus’s breadcrumb picker does edge it against Finder.

                  So I stand by my comment that Finder is the worst.

                  • By naikrovek 2026-01-061:54

                    Nautilus opens a new window for every folder you enter. Finder does not.

                    That used to be a preference, and last I used it, it was not. It is forced on because that’s how the GNOME developers thought you should use it… “Our way or the highway!” — GNOME devs.

                    Finder wins based on that alone. Finder wins so completely because of that one single thing that I’ll never voluntarily use GNOME again.

            • By dsego 2026-01-0521:40

              You can add shortcuts to the sidebar by dragging. You can right click the folder name in the top bar to get a list of parents. You can also View > Show Path Bar and see the the full clickable bread crumbs. Not sure why this is so confusing if you bother to try.

            • By shantara 2026-01-0516:432 reply

              Even after decades of using macOS I still cannot wrap my head around the fact that Finder has no single button shortcut for opening a file - the most common operation a file manager should do. It’s Cmd+O, and it cannot be changed to anything sane like Enter key.

              • By krackers 2026-01-0519:391 reply

                You can remap it to any shortcut you want (as long as it has a modifier key in it)

                • By shantara 2026-01-0520:021 reply

                  >as long as it has a modifier key in it

                  Why on Earth is this a requirement? When you're navigating through Finder using keyboard, it's very inconvenient to use two keypresses to perform a very basic operation. Using Enter to open a file is how every file manager on every operating system works except Finder. Why would Enter key be hardcoded to a file rename operation instead?

                  It is a typical Apple behaviour of doing things differently from the rest of the world just for the sake of it, even when it's detrimental to the user experience.

                  • By krackers 2026-01-065:42

                    >Why on Earth is this a requirement?

                    Actually I just checked and it's not, technically you can create key equivalents without modifiers as well [1]. For Finder this doesn't work though, because enter seems to be specifically handled before menu-level key equivalent processing. (Note that it's not guaranteed to work on other apps either, based on [2] seems key equivalents are only dispatched if modifier keys exists. But that might be out of date since it worked for the people in the SE post.)

                    Option+Enter is the next closest thing.

                    I agree that their implementation here is not good. In fact there's already a "Rename" menu item, which isn't actually wired to the enter hotkey (this is very un mac like because it means there is no easy way to discover it). The "rename" menu item is actually a fairly recent addition to mac (I think maybe 10.11) while Finder itself is ancient (it was one of the last few apps to be migrated to Cocoa and even today still has lots of legacy warts), and possibly no one bothered cleaning things up.

                    [1] https://apple.stackexchange.com/questions/132984/keyboard-sh...

                    [2] https://developer.apple.com/library/archive/documentation/Co...

              • By dsego 2026-01-0521:37

                Space for preview.

          • By abustamam 2026-01-0515:34

            Do you like Windows dark patterns more than Mac's shitty designs? Seems like no one wins here. I personally just refrained from upgrading to Tahoe

            Edit:typo

        • By Hamuko 2026-01-0514:45

          I got a new Apple Watch and just getting it set up was a pain. For some reason the passcode input would fail to register key prompts and I had to spam the buttons until something clicked. Then I gave my old Apple Watch to my mom and the setup failed like three times before we managed to get it done. Did make me wonder if anyone at Apple actually tests setting up these devices.

        • By bix6 2026-01-0514:491 reply

          Apple has been crashing with increasing frequency for me. Luckily all minor but I’m waiting for the big crapout.

          Also what happened to their filters? I get daily spam from Apple email addresses now.

          • By codyb 2026-01-0517:36

            What I love is how their own features don't even play well together anymore...

            For instance you can "hide your e-mail" by using Apple's relay, but if you do so... your payments using Apple Pay will fail unless you fill all the information in manually because the e-mail addresses don't match

            It's ridiculous how poorly tested everything is, and that combined with their newly entered foray into the world of politics has nearly destroyed three decades of steady Apple use for me. I'll be actively considering other options, not upgrading, and looking elsewhere for products in spaces they're in

      • By plutokras 2026-01-0518:10

        I too have the techie urge to upgrade my software whenever I can, ut after watching the Tahoe demos, I'm staying on Sequoia indefinitely.

        I would really appreciate it if the next macOS would be about stability instead of some fancy features barely anyone asked for.

      • By pier25 2026-01-0514:581 reply

        Same. Wish I could go back to Ventura or even Mojave though. There are zero new features I use. Still hate the newish Settings app.

        • By reddalo 2026-01-0518:52

          Yeah, me too. The old Settings app was easy and intuitive; I hate the new one.

      • By port11 2026-01-0514:38

        Same. And finally thinking that our KDE home server doesn’t look too bad, it’s almost comforting.

        The major reason to stay on macOS is stability. Hopefully they stop breaking things on the Mac front.

    • By michaelbuckbee 2026-01-0514:143 reply

      The only "real" justification is that this is a long term play to figure out a UI and interaction shift that will work for general augmented reality devices (aka whatever device Apple releases five years and two iterations from now based on the Vision Pro.)

      • By afavour 2026-01-0514:281 reply

        That’s the same logic that led to the Windows 8 UI being designed tablet first because that’s “where we’re all going”. Fast forward to Windows 10 where MS had to concede that, no, turns out it isn’t where we’re all going and rolled most of it back.

        • By ghaff 2026-01-0514:392 reply

          It's somewhat understandable.

          A lot of us felt at the time that surely laptops and tablets would converge. Otherwise, what a waste of hardware.

          But it hasn't really happened. From a hardware perspective, things have gotten closer with the iPad's magnetic keyboard. But, I still find that the iPad as laptop replacement to be a compromise that I may tolerate for travel but don't love for a lot of laptop work.

          • By emchammer 2026-01-0515:191 reply

            Magnetic keyboard on the iPad is such a lose. Some Thai hacker got full macOS running on his iPhone over Christmas. Apple are cowards collecting dividends.

            • By ghaff 2026-01-0515:38

              The magnetic keyboard lets you use the iPad without it having to be resting on a solid surface like basically every tablet/keyboard combination out there. Microsoft has tried various hybrid laptop/tablet arrangements that did both things mediocrely. I have zero interest in what someone has hacked together.

          • By carlosjobim 2026-01-0515:332 reply

            iPads are great devices for non-tech savvy people who need a computer for stuff like writing and reading documents and e-mails, planning travel and making reservations, keeping in touch with people on messaging and social media.

            That's a gigantic market segment, and Apple has to be very careful to not make those devices complicated or vulnerable.

            • By Yizahi 2026-01-0713:32

              As a tech support for a person with iOS gadgets, this is exactly some tasks which are way too hard on iPad. Emails getting lost because default Mail app was flaky, so I need to install Gmail app. Travel involves tickets, aka files. Now I need to help find the files in the locked down hell of a UI and figure out how to send them to a different app. Bonus points if they were archived and need unpacking. Messaging - some accounts tied to an old number, and a new number is needed to, well, make calls, and Apple generously doesn't provide dualsim option outside of China, so now I need to figure out sync between two devices with two sims, and then some messengers don't allow that while others do, and then I need to explain all that to an elderly non-IT person... In short - it's a mess, every time any task outside of doomscrolling an watching YT arises on iOS.

            • By ghaff 2026-01-0515:441 reply

              Exactly. I tend not to use my iPad that much except when traveling--partly because I have an old MacBook that lives on my dining room table. If I didn't have that I would certainly use my iPad more (and would doubtless get more comfortable using it for more purposes).

              • By technothrasher 2026-01-0516:221 reply

                I struggle to find any use case at all for my iPad. Even when traveling, I use my phone most of the time and when I want something bigger, I have the MacBook Air in my bag, which doesn't feel any more cumbersome to have with me than an iPad.

                • By ghaff 2026-01-0516:40

                  I won't really argue much. I can get by with just my iPhone. I think a MacBook (don't have an Air) is better for a lot of things even if the iPad is better for media on a plane. The weight difference is minimal if you count the keyboard. I don't draw so don't need an iPad for that. A Kindle weighs nothing so I can always bring that for reading.

                  Not sure I'll buy another iPad given my current lifestyle.

      • By lonelyasacloud 2026-01-0515:00

        That will be part of it. The main driver though that they've been working on for years is trying to figure out how to add just enough desktop to UIKit to allow them to kill off AppKit as a separate thing.

      • By sneak 2026-01-0514:16

        That isn’t a justification for fucking up the icons or using single retina pixels to differentiate them.

        It’s just stupid people doing stupid things.

    • By etempleton 2026-01-0514:484 reply

      Without hyperbole, Liquid Glass on Mac OS is visually the worst commercial desktop UX I have ever had the displeasure of using. It is amateurish and frankly, ill advised to have even tried to unify the aesthetic across devices so universally. I think much of what is on the phone works fine. There are some pain points and some bits that are visually awkward, but generally it works and is new and fresh, but on the Mac it is as if no one really cared. And that reflects really poorly on where Apple is at, because if nothing else, Apple seemed like the company that always really cared about the user experience.

      There are some things that are nice. The dock looks nice. The transparent menu bar is nice enough too and there is a toggle off switch if it doesn't work for you. Spotlight looks fine. But the rest is so bad that I just cannot fathom how someone at Apple did not stop it before release. I would be throwing a fit to stop it from being released if I was in Apple and had any sway at all. I assume the executive team was all looking at it and using it before release. So how did this happen? The new side bar and the new tool bars are abominations. I cringe every time I have to use the finder; it is just a blob of various shades of white or, if you prefer, dark mode, grey.

      My hope is that if nothing else they roll back the sidebar and the tool bar changes or do a complete rethink on how they are implemented. If they rolled back the extra rounded corners I wouldn't complain either.

      • By bargainbin 2026-01-0515:11

        Clearly a generation of mobile-first designers not understanding how desktops are used.

        It’s dreadful, it still blows my mind that out of Windows, macOS and Linux, my Linux desktop with KDE has the most premium experience now.

      • By sirwhinesalot 2026-01-0514:57

        Even on mobile it took a few iterations from when the design was first introduced for it to be usable. Not good mind you, just usable.

        Even Apple's own marketing material had screenshots where text was near impossible to read, even for someone with good eyesight: grey text on top of highly transparent glass... what were they thinking!?

      • By kace91 2026-01-0518:35

        >Spotlight looks fine.

        Keyword “looks”. Because considering behavior, there’s tons of delay introduced and results change under your finger as you’re selecting them, causing you to get the wrong thing.

      • By dijit 2026-01-0515:213 reply

        I agree.

        My first rebuttal was going to be Windows 8, but that was actually a lot better.

        • By threetonesun 2026-01-0515:481 reply

          A lot of Windows 8 I liked, but Windows perpetually suffers from needing to support older versions of Windowing systems, or some corporate usecase from the early 90s that carries too much money to ever say no to implementing.

          Windows 11 is, I think, worse than MacOS these days, half for still dragging the past along with it, and half for introducing a second start menu just for ads.

          • By etempleton 2026-01-0523:12

            I think Windows greatest strength is their greatest weakness, which is backwards compatibility. MacOS greatest weakness is their UX, which has slowly been going downhill for the past few years and on this release took a nose dive. It is a wild reversal from the mid 2000s when Apple's UX was so far superior to anything else that it felt revelatory to switch from Windows XP to OSX.

        • By etempleton 2026-01-0521:42

          Oh geez, I forgot about Windows 8. Visually it looked nice enough, though. Once you got out of the insane touch first overlay it was fine, but I reinstalled Windows 7 so fast I never had to spend much time with it. I guess by that measure Windows 8 was worse.

        • By cyberax 2026-01-0519:10

          Windows 8's alternative UI was very snappy and fluid. It was not great because it was completely disconnected from the normal UI.

    • By theodric 2026-01-069:45

      The justification is that they feel it necessary to make obvious, superficial changes in pursuit of differentiation between software versions to help keep the upgrade treadmill running.

      The only UI change that I've found useful since Yosemite was Mojave's introduction of a dark mode. They made the fonts look worse on non-Retina displays, threw out the Preference pane in favor of a weird list that can only be resized vertically, added transparent everything, and banned any icon that's not in a squircle. Such UI, many differentiation, much insanely great, wow!

      Anyway, I bought a ThinkPad.

    • By smallstepforman 2026-01-0517:43

      Dont worry, there are thousands of aspiring artists that will gladly do it for a 6 figure salary. The person that manages your salary, they determine what you work on. Dont like the work, walk away …

    • By brailsafe 2026-01-0522:231 reply

      I'd say this is a pretty unhelpful, demanding, and borderline damaging take to spread. I've learned from experience that it's unlikely "a designer" should follow this advice or accept the archaic guilt-trip "because you make six figures" whatever that means.

      If you run your own design agency, you've got your own company's reputation and yours on the line, so be as opinionated as you find necessary, but otherwise if you're just an employee without an inordinate amount of clear authority within the scope of your discipline at the large company (you know if you do or don't) then don't try and create a mutiny, it will more than likely be a childish assumption of personal risk on your part, much more so than it costs the company, much more so than anyone else needs to care, because someone on a forum told you to be passionate about round rects or small icons or whatever. If you need to tell your boss "google NN group", you probably don't have the trust or experience to be successful with such a play.

      It's okay to have a personal hatred of it and do what you can to steer the work appropriately, but when you're tasked with a dumbass plan, let it be the decision-makers' dumbass plan, unless it's your decision to make. Let it be the project we tried and it didn't and couldn't have worked out, which sometimes happens, but you learn and then leave if it's pervasive and you have other options.

      It would be remarkably stupid to single yourself out as the person who thinks of themselves as the reincarnation of Steve Jobs and risk your livelihood to save Apple's reputation. The unlikely upside is that you get your way and that can boost your confidence, but the downside is that you fumble your best shot at financial security for the rest of your life because you thought you'd be received well.

      That's not to say you shouldn't say no to nothing, or have love for your craft, just don't pretend it's your job to, unless it is, which it's probably not. Disagree and let it be a failure if it's going to be, feel vindicated if it is, but the money is there for you if not. The people who worked on the Vision Pro aren't responsible for it being a dud product, and they can be proud of what they did design-wise and technologically despite that.

      • By calf 2026-01-060:421 reply

        I think your take is unhelpful, demanding, and damaging to engineering ethics. If you want to live in a 90s corporate workplace hierarchy model, that's your value system. But it is untenable and harms people in the long run.

        • By brailsafe 2026-01-0621:35

          Ethically speaking, the parent seemed to be demanding that some hypothetical designer put their livelihood on the line because good taste in UI design is paramount, we're not talking about building a skyscraper in a swamp out of twigs. Pat yourself on the back I guess if you want to volunteer to be a trillion dollar company's human meat shield, and relish in the virtue of being unemployed in a very bad market due to having a volatile emotional temperament, but I'd just recommend not doing that.

          In the long run, no you don't want to set that much of your taste or expertise aside forever, but you shouldn't have to, it comes with all the things I said, trust & agency.

    • By pbreit 2026-01-0522:18

      Tour de force article...well done! (except the snow was highly distracting)

      Also absurd is that tabs and menus are not attached to their elements.

    • By neor 2026-01-0521:58

      I agree, the Liquid Glass isn’t working out for Mac OS.

      Few days ago I booted a very old device running High Sierra and the UI and old Dock look so clean.

      That desktop was peak for me, and the age starts showing a bit in Finder, but it's still more usable than today's versions.

    • By jonwinstanley 2026-01-0521:34

      Just a note on Vision Pro - as it’s been priced at $3,500 - I’m not sure I’d say it’s unsuccessful.

      I bet they’ve sold approx as many as they thought they would.

      This product is a placeholder for a cheaper and lighter one in the future.

    • By herbturbo 2026-01-0522:47

      Nielsen Norman used to be quoted constantly during UX discussions at various places I worked. Seems like UX folks and Information Architects have slowly been replaced by a general purpose “designer”

    • By Eric_WVGG 2026-01-0519:01

      There seems to be two takes on the whole liquid glass thing.

      - UI/UX pros who understand this stuff: “I hate it” - everyone else: “I didn’t notice until you pointed it out”

    • By steve1977 2026-01-0514:45

      I also don't really understand where the raised sidebar gets its color tint from. Wouldn't the desktop background be underneath everything else?

    • By morshu9001 2026-01-0519:05

      I don't mind Liquid Glass. What annoys me is how it's seemingly someone's full-time job at Apple to periodically make me relearn how to find my photos or open Safari tabs.

    • By Rebuff5007 2026-01-0515:58

      I generally don't place "conspiratorial" motivations to explain the decisions of tech companies, but I can't help but think this is a move from apple to keep their ludicrously powerful M-chips busy with mundane UI because the average user will never need to otherwise upgrade past an M1.

    • By drewbeck 2026-01-0521:31

      These directions come from above the PMs, especially at a place as design-focused as Apple.

    • By nooee 2026-01-0518:54

      Unpopular opinion, but I find Liquid Glass incredibly satisfying (I set it to Tinded though). The transitions are just really well done. The glass effect itself is a fun gadget, but unnecessary. I dislike how it must waste my battery. Give me the transitions of Liquid Glass with a basic frosted glass material and I would be perfectly happy, but the current state is fine too.

    • By conductr 2026-01-0518:58

      > If you're a designer at a top 10 S&P 500 company making 6 figures,

      ... your career requires constantly chasing after what amounts to fashion trends every few years, otherwise it's a solved problem and probably does not provide much of a career

    • By kibwen 2026-01-0514:39

      > If you're a designer at a top 10 S&P 500 company making 6 figures, you owe it to yourself to have some love for your craft.

      I think you've unintentionally illustrated the root of the problem here.

      People motivated by profit are not incentivized to produce high-quality results. Rather, people motivated by profit are only incentivized to do the least effort that they can get away with.

      People motivated by pride are those who are incentivized to produce good results, because the result reflects on them personally.

      Which is all to say, pride motives produce a race to the top, whereas profit motives produce a race to the bottom. It's no wonder our modern economy can only produce slop.

    • By sam1906 2026-01-0521:03

      [dead]

  • By postalcoder 2026-01-0512:563 reply

    This is an excellent article.

    Apple has been rudderless on the interaction design front for over a decade now. The windowing mess is evidence of it. We now have the cmd+tab (app switcher), Spaces, Mission Control, (full screen) split screen, Stage Manager, and now tiled window control. None of those interaction metaphors have been expanded upon since their initial launch.

    I'm a "mac guy". I understood why Apple initially eschewed windows style alt-tab, given the emphasis on app-centricism. But now, they've created a thousand different ways to switch windows without giving us a proper window switcher. There are apps that bring alt-tab to Mac, but they are all bad because Apple doesn't give developers access to the low-level APIs to create performant and fully featured window management.

    Before, Apple had an endless well of great ideas to tap. That's how we got the term "Sherlocked". However, now that they've locked down macOS so much, they've suffocated themselves of new ideas.

    • By oneeyedpigeon 2026-01-0513:505 reply

      I strongly believe we need to return to the drawing board and design a Window Environment from scratch because we've gone so far down the "everything's a mess" route that it's impossible to work our way out again.

      Here's an example: panes, tabs, windows, apps, spaces. These things all fight against each other, have their own little silos, get treated differently by every single app, etc, etc.

      • By cosmic_cheese 2026-01-0516:251 reply

        > Here's an example: panes, tabs, windows, apps, spaces. These things all fight against each other, have their own little silos, get treated differently by every single app, etc, etc.

        Disagree. The fact that these are independent is a huge organizational boon for those who know how to apply some combination of them.

        Example: I set up spaces (virtual desktops) to have themes: one of general web, one for iOS dev, one for Android dev, etc. within that, it’s useful to be able to further organize with windows and tabs — windows can represent projects for example, and tabs can represent files. These work together to prevent a Cambrian explosion of windows that would be impossible to manage no matter how your environment works.

        It’s useful for apps to be distinct from windows, too. This allows things like moving all windows belonging to a particular app between screens, or minimizing/maximizing them all, hiding them all, etc. Panes in most circumstances are an entirely different beast than tabs and windows… it wouldn’t be useful to turn an inspector palette into a tab.

        They work together as long as one’s mental model isn’t overly simplistic.

        • By oneeyedpigeon 2026-01-0516:411 reply

          I didn't really explain my objections very well in such a throwaway statement. My issue isn't that those things exist; pretty much the opposite. I think it's good that they exist and they almost certainly always should. My problem is when app A implements tabs differently from app B, app C uses the same shortcut for switching windows that app D uses for switching tabs, etc. It just all seems so disjointed.

          What I want is for an OS that treats things like tabs as first-class citizens, not a byproduct that each app implements in its own way.

          • By cosmic_cheese 2026-01-0516:511 reply

            macOS actually has native tab support built in. It supports everything you’d expect from a tab system, including merging windows into tabs and splitting them back out. All third party devs have to do is opt in and tell the OS which windows are intended to participate. It’s been a feature for a long time now.

            Problem is that most third party apps don’t opt in and instead reimplement tabs themselves. It’s mostly native Mac apps made by small boutique developers that use native tabs.

            • By crazygringo 2026-01-061:151 reply

              Is it enabled by default?

              I only very recently changed my System Settings > Desktop & Dock > Windows > Prefer tabs when opening documents to "Always". I'm pretty sure the default is "In Full Screen".

              Now, something like TextEdit creates new files in new tabs rather than new windows. It's great! But by default, everything on macOS seems to use windows rather than tabs. I don't even think most people know about the "Prefer tabs" option at all.

              • By anon7000 2026-01-063:561 reply

                Tab support is definitely enabled by default — eg cmd-T in finder to make a new tab

                • By crazygringo 2026-01-064:30

                  I'm not talking about Finder. I'm talking about default behavior across all relevant apps, apps like TextEdit.

                  When you create a new document, does it open in a new tab or new window by default?

      • By tracker1 2026-01-0516:40

        You're welcome to use Cosmic desktop then... ;-)

        I say this only half in jest, as it's what I'm using on my personal desktop. It's far from perfect though, for some reason the taskbar/launchpad just feels awkwardly shaped, some of the keyboard based navigation gets a little wonky sometimes. And I feel that there's a few areas where the split brain between docking regions and windows isn't quite as polished as it needs to be.

        On the plus side, it performs better than Gnome, and is slightly more consistent than a lot of Linux desktop options. In the end, I do think that OSes need to expose a bit more details in a somewhat consistent way as cross-platform apps and even electron-like options are boing to become more common place as people jump between and need to support Window, Linux and MacOS targets, with the variances they all have.

        Personally, there are a lot of things I like and dislike between all of them.. I spent a large amount of time tweaking Budgie to be almost exactly what I want at one point, and an update borked my setup... I just switched to Pop/Cosmic and dealt with it from there.

      • By postalcoder 2026-01-0514:07

        Agreed. Lots of conflicting principles. Like, it doesnt make sense to increase the padding across the UI and at the same time, push quarter-screen layouts. I'm almost begging Apple to create something that I don't like, but in a way that's thoughtful and committed to that bit.

      • By lynndotpy 2026-01-0516:43

        I agree. If you (or anyone else who shares your sentiment) hasn't tried it before, you might enjoy "distro hopping" across different Linux distros, using something like Ventoy to make it easy to try out different desktop environments.

        There's a veritable zoo to try out. KDE, COSMIC, XFCE, GNOME and its many derivatives (like Pantheon or the previous COSMIC), Unity, etc. Also interesting are the old XMotif based ones like CDE (which has the delightful "chiseled marble" look of 90s-era DEs).

        Windows also has its own share of alternative shells, but AFAIK only Cairo DE is actively supported and developed.

      • By hn_throwaway_99 2026-01-0516:091 reply

        I feel like there are a million reasons why this is the wrong choice. There are probably 10 xkcd comics alone that explain why this is a bad idea.

        "Let's throw every away and start from scratch" is a tempting idea, but it rarely works. Even taking your example of panes, windows, tabs, apps, and spaces, each of those have a separate and identifiable use case that, IMO, is valid. At least in my mind, I have a mental model around where panes, windows, tabs, and apps are appropriate, and I personally rarely use spaces (though I certainly understand people who like them), and they've never bother me because I can safely ignore them.

        And when you look at the issues identified in the article, they all seem very fixable to me. Fixable starting with Apple getting new design leadership, and given the guy responsible for Liquid Glass jumped to Meta, sounds like it was a good thing for Apple.

        • By oneeyedpigeon 2026-01-0516:42

          I misworded that. See my other comment; tldr, I want windows, tabs, etc. to be properly implemented by the OS, to a standard, rather than in many different conflicting ways.

    • By xutopia 2026-01-0517:084 reply

      Cmd+~ switches windows of a given app in case you didn't know (not disagreeing with you but it is one shortcut I find super useful and it helps switch windows).

      • By hamdingers 2026-01-0518:341 reply

        My hate for this behavior grows with each passing year as more and more of the "apps" I use become browser windows.

        • By wpm 2026-01-0519:381 reply

          This is why I regard ChromeOS with fear. Because it really does feel like everything is just converging on the browser as the OS, and a browser is not a goddamn OS.

          • By klysm 2026-01-067:571 reply

            The browser is effectively an OS - and it’s not very productive to cling to the notion that it isn’t one

            • By wpm 2026-01-0616:591 reply

              It's not very productive to build an entire OS on top of and JIT compiled on top of my already mature and functional OS. It's a waste of my time.

              And if it is an OS, it's also just not one where I can be very productive.

              • By klysm 2026-01-0617:18

                It is productive though because it’s a universal platform. The economics of it are unavoidable

      • By nehal3m 2026-01-0522:01

        I have a non-ANSI keyboard so tilde is in a super weird place for that (next to left shift). I swapped the shortcut to Option+Tab, makes much more intuitive sense.

      • By asadm 2026-01-0518:132 reply

        I heavily use this one actually.

        • By hombre_fatal 2026-01-0523:10

          On Linux I miss it and create a hybrid super-tilde action that cycles through apps of the same kind as the focused app.

        • By aaroninsf 2026-01-0518:30

          Me too, in fact watching my hands for a moment, it's the only way I switch applications now

      • By dsego 2026-01-0522:071 reply

        For some reason it's currently broken for Firefox on Mac, at least on my end.

    • By walthamstow 2026-01-0513:292 reply

      I have to say I've never found anything wrong with the alt-tab app I use on macOS. I wonder if you're referring the permissions it has to ask for?

      https://github.com/lwouis/alt-tab-macos

      • By postalcoder 2026-01-0513:511 reply

        Alt tab is okay but it has performance issues (sometimes window switching is instant, sometimes there's a slight but perceptible delay). The devs have acknowledged it and said that it cannot be fixed.

        Other pet peeves include the smallest window thumbnails are enormous and enabling mouse hover to switch windows causes me to switch to the wrong window, and thumbnails are often stale.

        • By soared 2026-01-0515:051 reply

          You can change the window size in settings

          • By postalcoder 2026-01-0515:19

            I did. It's set to small and still much too large for me.

      • By krferriter 2026-01-0516:59

        I think MacOS would be much more unusable without alt-tab, like this app is a critical piece of software that has to be installed on any MacOS machine I'm using. But it does sometimes miss a window, like it doesn't show up in the window list in alt-tab even though it is open. And then I have to use the three finger swipe up thing to find it. Not a huge deal but occasionally annoying, and I assume it is because they are limited in the access they have to this information, which Apple could make available if they wanted, but have decided not to.

  • By aylmao 2026-01-0512:343 reply

    This isn't the only aspect of Tahoe that seems amateurishly designed by someone following "wrong rules", the wrong rule here being "for consistency, let's assign an icon to every action.

    Another wrong rules I've seen blindly followed is making everything an edge-to-edge canvas, so that the sidebar floats on top. Having a full-window canvas with floating sidebars can make sense for applications where content is expansive and inherently spatial (like say, Figma) or applications where the sidebar is an actual floating element that can be moved around (like Photoshop once was).

    It doesn't make sense in Finder, or Reminders, where the content is ultimately just a list. Forcing the sidebar "to float on top of the content" yields no benefit because the content wont ever scroll under it, and because it can't be moved anyway, but it does lead to wasted space, that ugly "double border", etc.

    • By jval43 2026-01-0513:182 reply

      This is what happens when the people issuing the orders (assign an icon for every task) are not the ones doing the task.

      And the ones doing it have no say in how it's done.

      Being involved and in the loop is how great software is made. Otherwise you can just outsource and have tickets completed.

      • By fainpul 2026-01-0513:343 reply

        > This is what happens when the people issuing the orders (assign an icon for every task) are not the ones doing the task.

        No, this is what happens when the people in charge of UI design have no clue what they're doing.

        • By bobbylarrybobby 2026-01-0514:201 reply

          In theory, the problems highlighted in the article would have become apparent shortly into the process of assigning an icon to every menu item. Forging ahead despite the impossibility of doing a good job on the task is a sign of orders being issued from top to bottom without feedback working its way from the bottom to the top.

          • By AlotOfReading 2026-01-0516:242 reply

            Top down micromanaging of design is how Apple has always worked. It's not what's different now.

            • By dec0dedab0de 2026-01-0517:041 reply

              Yeah, if anything it seems like there is not enough top-down micromanaging. Especially with the icon consistency parts.

              • By ethbr1 2026-01-0518:26

                The difference is the lack of top-down QA and taste.

        • By reactordev 2026-01-0514:07

          I'm afraid you both may be right in this case. "Make it blue!" - stakeholder. "Ok, but then we'll have to change everything for consistency." - VP of UI. Produces the horror that we have today.

        • By bigyabai 2026-01-0518:34

          If your UI designers can get this much crap past upper management, the managers have officially become the problem.

          It's like what Miyamoto warned: a delayed UI is eventually good, but a rushed UI is forever bad.

    • By x0x0 2026-01-0512:581 reply

      but being too lazy to even globally coordinate the icons is some deep rot.

      • By pornel 2026-01-0518:391 reply

        They've got the SF Symbols font, and probably assumed that's enough. Everyone has the same set of icons available, technically.

        It seems that Apple has nobody left who has all three at the same time: taste, attention to detail, and authority to demand fixes. Having lots of people who have max two out of these three gives you designs of Microsoft and Glass Apple.

        • By wpm 2026-01-0519:282 reply

          I despise SF Symbols. Cheap, lame, boring, flat little hieroglyphics do not make good icons. They're just cheap.

          • By stefanfisk 2026-01-0522:201 reply

            If rather have a boring but consistent and usable UI than something jazzy but inconsistent and broken.

            Every app should not be its own little universe as if it was a videogame.

            • By wpm 2026-01-0616:591 reply

              "Usable" being the key word. 12 or 14 pixel square hieroglyphics are not good icons, end of story.

              • By stefanfisk 2026-01-0618:01

                SF Symbols is not a bitmap font.

          • By pornel 2026-01-0711:02

            But as the article shows - you don't even get consistency, since different apps pick different SF symbols for the same thing.

            It's just uniformity that failed to bring real user interface consistency.

    • By Gravityloss 2026-01-0513:57

      I hadn't noticed, but I checked. One tiny correction: content can flow under the floating sidebar in Finder.

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